How to Play Splendor | Board Game Halv
- How to Play Splendor | Board Game Halv
- SPLENDOR - Learn How To Play With GameRules.com
- How to Play Splendor: Board Game Rules and Instructions
- Splendor Review and How to play - Board Game For Life
- Splendor Board Game Strategy Guide - My Board Game Guides
- Splendor (Overview, Set-up, How to Play - Game Night Bros
- How to Play: Splendor | Board Games | Zatu Games UK
- Print & Play Boardgames - Splendor
- Splendor Board Game | Your Guide | Board Game Halv
- Splendor Strategy | Board Game Strategy
splendor board game how to play
splendor board game how to play - win
When does Tabletalk and Meta-Gaming become part of the game?
A few days ago a user posted a story about how his family were egregiously bending the rules, and even willfully misinterpreting them:
https://www.reddit.com/boardgames/comments/lapuf1/i_am_never_playing_another_board_game_with_my_sos/ The overwhelming consensus of users could be summarized as "If it's not in the rulebook, you can't do it." Rulebooks are set of prescriptive guidelines that limit player behavior to outlined mechanics, no more, no less. I agree with this sentiment, in fact our hobby would likely not function if not for this simple social construct... but is that actually true?
You see, there's a very murky aspect of our hobby, particularly when playing games outside the Euro-sphere, but not exclusively; That issue is the fact that you are playing with PEOPLE.
Tabletalk and Meta-gaming behaviors of some form are an inevitable part of any group, in my opinion, and for some games they wouldn't function without it. Obviously, some trading and negotiation games build it into their systems, while others simply allude to it being a possibility. Sidereal Confluence is by definition, driven by player negotiation. Scythe has a single line in the rulebook that says you can exchange coins if you like but I've never seen anyone actually do it...
Then there's games like Inis, which I have seen described MANY times as a game of "negotiation and shifting alliances"... yet not ONCE in the rulebook are either of those things mentioned. The only time discussion is remotely alluded to in the rules is for the resolution of clashes, but that could have easily been rephrased to be a bluffing mechanic where the clash ends when both players "pass" rather than "agree to end." It isn't a negotiation game in the rules, but it is in practice for many game groups, and more power to them for making it work in a way they find engaging, thematic, and experiential (I don't get it, but good for them).
I've heard many reviewers and fans praise all sorts of other games for being great, but only if you add in negotiation, Tabletalk, houserules, creative storytelling, or other metagame behaviors that enhance the game for their group, despite those not being expressly in the rules as intended.
This leads me to my question for all you boardgamers, when is Tabletalk or other Metagaming behaviors acceptable to you or your group?
----------------------------
Here are some scenarios for you to ponder.
Would you allow negotiation, or other metagaming behaviors...
-Only when expressly allowed? (Twilight Imperium 4, Rising Sun, Sidereal, Chinatown, Bohnanza, Sheriff of Nottingham, Cheating Bee...etc)
-So long as it stays in game? (would you king-make in GoT2e for preferable treatment in the next game or a foot rub later?)
-When thematically appropriate? (Inis is ok but you wouldn't coordinate in Azul)
-Always; Everything is negotiable so long as it's not forbidden? (Would you offer to discard a specific tree from your hand in Arboretum or play with your hand face-up to for mutually beneficial treatment)
-Even if it's clearly against the games intent, but technically isn't illegal? (Think Hanabi superfans with their hidden communication language)
-In zero sum games where it's strategically advantageous to cut a player off? (Evolution or Risk could see players banding together to take down the leader who would otherwise be unstoppable)
-Even if it obfuscates information meant to be public, because it could be human nature or honest mistakes? (Stacking resource cubes or coins to make it harder to see, or keeping cards facedown in a pile so others don't know how many are left, or picking up components to read or rearrange so that no one ever can get a complete understanding of what's in the active play area?)
-Even if it reveals potentially game-changing information not expressly said to be hidden? (counting the remaining number of cards in a deck that serves as a game-end timer)
-In high conflict games, but not low-interaction or low-complexity ones? (let players negotiate spots in Glen More or bird cards in Wingspan)
-If it makes it more fun and doesn't change or even enhances the core decision process? (My group is very particular about how to place chips and cards in Splendor so they are easy to read)
-Including the sharing of hidden information voluntarily? (Secret objectives in games like Argent, or Archipelago)
-To "bash-the-leader" where you point out someone's successes or vulnerabilities and encourage others to take advantage? (Root basically.)
-When there are shared resources or pools, but it's not in the rules? (Brass with its market mechanics, or Takenoko where every player controlling the same pandas and Gardners)
-For the sake of an inside joke? (Think word or party games where certain categories are really iffy)
-So long as it doesn't needlessly prolong the game? (I once lost a 7-hour game of Risk in college despite holding Australia and Asia... I didn't even take second! I'm still mad, over a decade later)
-So long as you don't gain an unfair advantage? (could you take notes to track what cards have been played in The King is Dead?)
-So long as you don't leverage the behaviors of other players? (Let's say I have a perfect memory of every card played in a game and know what the last few cards in the deck must be... is it ok for me to tell the current player so that he makes a different choice more to my advantage? What if I don't tell them? How about if you think a player is needlessly restricting themselves, everything is legal, but they have misinterpreted a rule or situation to their own disadvantage?)
submitted by iswearihaveajob to boardgames [link] [comments]
[COMC] Probably the densest collection you'll see for a while.
https://imgur.com/a/0tiRiEV Lots of 2 player and light games with a few of the classics sprinkled in for good measure.
On extended loan to friends - Dominion and a few expansions
- Innovation
- Watergate
- Fox in the forest duet
- Morels
- Fog of love
Why is it all so cut up? Around the start of the pandemic I bought Splendor. My collection was already taking up too much space, and I really didn't want to add a box of 80 percent air to the growing problem. A few hours, an box cutter knife and some packing tape solved that problem. Then I just did it instead of a sourdough starter. A year later and most things that I can optimize have been.
How long have you been involved in the hobby? Coming up on 6 years - most of the collection is from the last three years due to a move.
What would you change about your collection if you could? Clear out about 5-10 games, and move to a more planar storage system - deep shelves lead to things getting buried.
There are quite a few games with wasted space that I might preform surgery on:
- Treasure Island - I think this can fit in the expansion box if you do something tricky with the treasure chest.
- Camel Up - The plastic pyramid and board mean that this has a lot of empty space.
- Wavelength - I'd need to figure out a way to hold the board.
- Klask - Needs some sort of folding mechanism...
What have I been playing? Wait - Box surgery isn't a real game?
Lately it's been mostly 2 player games -
Splendor and
Klask are the current hotness, but
Lost cities and
fox in the forest are never far out of the rotation.
I managed to get in a game of
A War of Whispers at 4 relatively recently which was a delightful time.
Whats up next? On the two player front
Targi or
Archaeology are top of the list.
The kings dilemma is the next up once normality returns. I wouldn't mind getting good at
Tigris with a few people either, or a simple light evening of some
quacks,
Catch the moon and
Jungle speed.
submitted by The_Math_Guy to boardgames [link] [comments]
How many time do you play the same game?
Hi Reddit,
I've been pationate about board game since almost a decade now. My personal collection as almost reach 150 games now!
However, I really wonder if am I the only one that only plays his Games 3-5 times? Except for some of my favourite (RezArcana,Catan,Star Realm, Splendor, Abyss,etc...) that I played a lot, all my others games haven't been played more than 5 times each I would say.
Imo, I generally feel that after 3 plays, I have pretty much discover every aspect of a game so I have nothing more to discover. Therefore, I loose interest.
Or maybe, as I mainly play in family, it is because I play with non pgm so I am lacking of challenge. Is that something some of you had too?
Any one has face the same issue than me? If so, how did you solve it?
Edit: omg, I didn't expect to have so many answers. Thank you guys!
submitted by Arkenge to boardgames [link] [comments]
I really dislike eurogames. A tiny rant. A bit of discussion.
I really dislike eurogames. I wanted to write hate, but the polite german in me didn't allow it. Yes, I see the irony in that. Now why should you care? Everyone can have their opinion, it's alright to not like these types of games. Well you shouldn't care, but maybe deep down you feel the same, so let me tell you my point. The point is specifically about non-confrontational eurogames where everyone has their own little board. The point crystalized in the very last minutes of Quinns latest video (
https://youtu.be/TARsDxuENo4 ) where he plays a round of My City on his own. He plays the game on his own!
In the video game community games used to be bashed a lot because of shoehorned multiplayer, that didn't really change anything. It's more fun with friends! Well, staring at paint dry is more fun with friends as well, that's hardly an argument.
If everyone has their little board, and playing their own little puzzle, and at the end just comparing on a little scoreboard, what's the point of playing together? Make it solitare, make a scoreboard, compere point online... I like meaningful interracions. If I sit down with my friends I want to play WITH them, not in their presence. I tried Otis, I tried Dominion, I tried Agricola. We all just sat, counting our little cubes and cards, not really paying attention to other people, and at the end we all went "Oh, Martin won? I guess."
And I have a little first hand experience of fixing this issue with Splendor. My wife and I didn't really like it when we first got it, after a few games together. But then we played it with 3 and 4 people. What fun, what adrenaline, everyone just fighting over the same card, you constantly looking at your opponents coins. Can he buy that Sapphire for 5 points? In 2 rounds probably, if I manage to draw 2 Rubies I'll be ok! When we played the 2 player variant we both kinda did whatever. So we decided to reduce how many cards are in play. Instantly 10x better game. The same exhilarating feeling of fighting over cards and coins!
I'm also extremely bothered that these games are being shown as the best what board games have to offer! Is it really? Is sitting at a table, each to their own with their own little game the pinnacle of board games? Aren't they supposed to be about comming together, having an analog fun time, chatting, discussing, bantering? If everyone is playing their own board, why we don't all just solve sudokus and compare, or just read a book. And I don't mean that board games should be about conflict and confrontation, I know many people don't like that. But they should be about interaction! Devs! Make more cooperative games god damn it!
Tl,dr: Boardgames with separate boards are bad, go solve sudokus together.
submitted by Jagelsdorf to boardgames [link] [comments]
Where to Play Board Games Online?
I'm trying to figure out how to play more board games and games with friends online since we have to be so distant right now. What platforms have you all tried that you've enjoyed?
I know for Catan, I can play on
Colonist.io and
tvtop.games. And Splendor, I've really loved their app.
I've also played
https://www.365escape.com/, which is pretty cool if you like solving puzzles and escape rooms. Would love to find other platforms like this since we've played most of the rooms they have?
submitted by purplefoxjumper14 to boardgames [link] [comments]
Is Viticulture a board game that my parents would enjoy?
My parents (58yo) have gotten really into board games during the pandemic. They love classics like Monopoly and Scrabble, but have also become big fans of newer games like Ticket To Ride and Splendor. They have a joint birthday coming up and I'm trying to figure out if Viticulture is a game they'd be able to handle together, without me needing to teach it to them (as we don't live together).
It's important to note that I've never played Viticulture before. I've played other Stonemaier games with them, however. Scythe was too challenging for them; Tapestry was a bit closer to their comfort level. None of us have ever played Wingspan, although I've gotten mixed feedback on how complicated it is.
Any advice on whether or not Viticulture would be a good fit for them? And if not, and alternative suggestions?
Edit: Fixing a typo wherein I mistakenly referred to the game Ticket To Ride as "Transatlantic."
submitted by youngbingbong to boardgames [link] [comments]
[COMC] of 6+ years ordered (mostly) by BGG Avg Weight rating
Link to imgur album with text How long have you been involved in the hobby? About 6 years. I got started with hidden role games like The Resistance, Coup, and Citadels, but quickly branched out into Euros through a friend at work. I bought a lot of games in 2015-17 as many people do in their first few years. Many of those games are still favorites (
Castles of Burgundy,
Power Grid,
Splendor,
Codenames), but many I've since sold (
Dead of Winter,
Blood Rage,
Game of Thrones 2E) for various reasons.
What would you change about your collection if you could? Like most people, I wish I got to play more! But that's mostly the pandemic's fault -- I had a good group for a couple years and managed to get to ~2 conventions per year which were amazing to look forward to.
We're expecting our first kiddo next month which I assume will change my board game life quite a bit, but I do hope I'm able to attend at least a local con or two later in 2021 if those things are able to start happening again.
I have
Blood on the Clocktower,
1833NE, and
The Great Zimbabwe coming at various points in 2021 as well, so I guess that will be a change to the top shelf for sure!
My goal is to have a collection with just my absolute favorite heavy and medium-heavy games, and then a great variety of medium and lighter games that I am always happy to teach and play to non-gamers. Let me know what you think I'm missing!
submitted by bcgrm to boardgames [link] [comments]
[COMC] Yearly Review
Several things this year has reduced the number of games we wanted to play. We were doing a lot of house hunting and finally purchased a house in August. There were a lot of different requirements and deadlines but we got it done. Add in all the moving hassle and less time was available for gaming. While the band was able to come up on weekends to practice, due to the drummer’s job change, we lost a lot of gaming time. Then Colorado went Red so we couldn’t even have guests over. Jeanne and I did get some gaming in. We both changed jobs towards the end of the year which had us doing more work related stuff; getting up to speed on the different technology for example.
Blog and Photos State of the Game Room 2020 How Long Have You Been Gaming? Well, I’m 63 now and started playing various games as a kid. My grandfather played
gin and
gin rummy with me when I was over and the adults played
pinochle although I was able to play from time to time as well. We played all the standard games.
Monopoly,
Battleship, and even
Chess. We started gaming more when we started doing
Family Home Evening (Mormon thing) and I was introduced to
Outdoor Survival, an
Avalon Hill game. From there into wargaming and beyond!
Gaming This Year We played quite a few games this year, in part due to
Covid.
Formula De,
Raccoon Tycoon,
Resident Evil,
Munchkin,
The Witches,
Ticket to Ride (Rails and Sails),
Splendor,
The Doom That Came To Atlantic City,
Car Wars,
Nuclear War,
Shadowrun Sprawl Ops, and
Savage Worlds: Deadlands.
Favorite Board/Card Games Of the past years plays: Probably the
Resident Evil card game. That surprised me as being a pretty good game.
More current games:
Ticket to Ride: Rails and Sails,
Castles of Burgundy,
Discoveries of Lewis and Clark,
Bunny Kingdom,
Formula De and
Splendor.
Older:
Car Wars,
Cosmic Encounters,
Nuclear War, and
Ace of Aces.
Incoming and Outgoing Generally Jamie down at Atomic Goblin Games will pick some out for me to check out. Other than Shadowrun books and paraphernalia, the only thing coming in is via Kickstarter and it’s the Steve Jackson Car Wars game.
As to outgoing, I just don’t do that. I was close to selling off a bunch of my collection back in the 90’s when I got into video games but I backed out and have since see many people who regretted getting rid of this game or that. I have the room for the gear, so it stays. Maybe next year.
submitted by HayabusaJack to boardgames [link] [comments]
Blue Vintage Cube Cards are Busted! Card Design Exercise + Custom Cards.
https://imgur.com/a/4aWEIcz TLDR: Blue Vintage Cube Cards are Busted, and here's some cool concept cards to prove it. And great art!
After playing a ton of Vintage cube, my play group and I began theorycrafting "Power" cards to allow White, Black, Red, and Green to compete with Blue in raw powerlevel. Cube is a format of efficient Card Draw, Fast Mana, and Interaction which is exemplified in the busted Blue cards that dominate the format. We decided to colorshift three signpost Blue cards: Ancestral Recall, Time Walk, and Mana Drain to the other four colors in creative and interesting ways. The intent of these cards is to be EXTREMELY high first pickable powerlevel to compete with their existing Blue counterparts. Additionally, as the Blue cards are "good" is basically every deck, these cards also need to be all-purpose powerhouses rather than scalpels, while also maintaining the flavor of their color-identity. To ensure the card was multi-funtional we developed a matrix based on how different deck archetypes would use the card. The categories were Fair Decks, Unfair Decks, Aggro Decks, and Control Decks. Due to the raw power of the cards, Midrange seemed a redundant inclusion. Additionally, as the format is about Fast Mana, Card Draw, Card Advantage, and Interaction each design incorporates one or more of those effects.
Subject #1 - Ancestral Recall:
This card is a 3-for-1 at 1 mana, and would still be good at 3 mana. So the benchmark we used was 3-for-1 and 3 mana worth of effect on a 1 mana spell:
White Ancestral:
This was difficult as White lacks card advantage design space, so we leaned into the idea "balance" attached to a modal removal spell to prevent feel-bads.
W
Ancestral Order
Instant
Choose one -
· Exile target creature, its controller gains 3 life.
· Choose an opponent, if that player has more cards in hand than you, draw cards equal to the difference.
Card References: Swords to Plowshares, Sandstone Oracle
Fair: Efficient removal spell with potential card draw.
Unfair: Unload hand with fast mana, cheap refuel.
Aggro: Refuel after deploying threats.
Control: Efficient removal spell with ability to gain life.
Fast Mana: No
Card Draw: Yes
Card Advantage: Situationally
Interaction: Yes
Black Ancestral: This one was straight forward, Sign in Blood + half-Hymn to Tourach = 3-for-1 and 3 mana, thus meeting our metric. We chose Sorcery due to the discard clause
to prevent a chain of eating an opponents draw-step while drawings cards. (these are intended to be busted, not broken)
B
Ancestral Blood
Sorcery
Target player draws 2 cards and loses 2 life, each opponent discards a card at random.
Card References: Sign in Blood,Hymn to Tourach
Fair: Massive Card advantage and slight disruption.
Unfair: Massive Card advantage and slight disruption.
Aggro: Card advantage and some reach.
Control: Massive Card advantage and slight disruption.
Fast Mana: No
Card Draw: Yes
Card Advantage: Yes
Interaction: Yes
Red Ancestral: This one is interesting as Red now has "exile" card advantage spells like Light Up the Stage, but to prevent this from shoehorning into proactive decks exclusively,
the cards will be exiled face down as to be concealed. Additionally, as this is a red card, it can modally be a lava spike effect.
R
Ancestral Flames
Instant
Choose one -
· Ancestral flames deals 3 damage to each player.
· Exile the top 3 cards of your library face-down, look at them. Until the end of your next turn, you may play those cards.
Card References: Light Up the Stage, Lava Spike, Ugin, the Ineffable (face down exiled cards)
Fair: Hyper-Efficent card draw spell.
Unfair: Hyper-Efficent card draw spell.
Aggro: Card advantage and reach.
Control: Hyper-Efficent card draw spell.
Fast Mana: No
Card Draw: Yes
Card Advantage: Yes
Interaction: Destory target opponent
Green Ancestral: This one is my personal favorite as Green's design space is unique. The intent is to be an efficient creature with upside. This was originally three 1/1's,
but that seemed dramatically lower power than the rest of the cycle. Conversely, three 2/2s was too powerful even at these standards. We settled on two 2/2s for a total of
4 power over two bodies, with a modal untap effect for unfair decks uninterestd in a few bodies. As this didn't meet the 3-for-1 metric, we added the entwine cost to allow
for a "zero" mana option at 3+ lands. This is a modal Wild Nactl/Dark Ritual.
G
Ancestral Hunt
Instant
Choose one -
· Create two 2/2 green wolf creature tokens
· Untap up to three target lands
Entwine 2
Card References: Wild Nacatl, Krosan Restorer, Journey of Discovery, Ambush Viper
Fair: Efficent beat-down card.
Unfair: Ritual effect (see high tide)
Aggro: Efficient beat-down card.
Control: Multiple flash blockers.
Fast Mana: Yes
Card Draw: No
Card Advantage: Yes
Interaction: Yes (ambush blocks)
Subject #2 - Time Walk:
This card was reprinted at 5 mana, and is still good in cube. The card literally does it all providing; mana ramp and card draw for any deck and even additional
combat step for ending games. The metric was used was; can extend the game in your favor, provide mana advantage, and can be used as a finisher to end the game:
White Time Walk: This may be underpowered, but that seems to be white's share of the color pie. The design here is to make you and your board invulnerible for a turn, thus
buying you a turn in a "white" way. It would also make your whole team unblockable, so could act as a finisher.
1W
Celestial Shroud
Sorcery
Until your next turn your next turn, you and permanents you control have protection from everything.
Card References: Brave the Elements, Teferi's Protection
Fair: Protect your board or swing for lethal.
Unfair: Buy a turn to go off.
Aggro: Protect your board or swing for lethal.
Control: Fog effect with upside.
Fast Mana: No
Card Draw: No
Card Advantage: Situational
Interaction: Yes
Black Time Walk: This functionally works as a Time Walk in 1v1 play. The targeted effect and life loss move it into black's color pie, and also would potentially bolster fair
strategies like Death's Shadow or Scourge of the Skyclaves in Cube.
1B
Induce Fear
Sorcery
Target opponent reveals their hand and skips their next turn. You lose 5 life.
Card References: Exhaustion, Thoughtseize
Fair: Death's Shadow
Unfair: Functional time walk.
Aggro: Extra combat step finisher.
Control: Pull ahead on board.
Fast Mana: Yes
Card Draw: Yes
Card Advantage: No
Interaction: No
Red Time Walk: This utilizes Reds design space of impatience and getting everything you want now. Riot is a modal version of haste that can also deliver some counter, so you can
deploy several creatures and attack the same turn or provide a stat boost. To provide the mana advantage that Time Walk provides, a Red High Tide effect is added to allow for
an explosive turn.
1R
Volcanic Zeal
Sorcery
Until end of turn creatures you control have riot.
Until end of turn, whenever you tap a land for mana, add R.
Card References: Rhythm of the Wild, High Tide, Mana Flare
Fair: Deploy several creatures with Haste or +1/+1 counters.
Unfair: Mana doubling effect.
Aggro: Exposive turn mana boost and haste.
Control: Explosive mana, but weak overall.
Fast Mana: Yes
Card Draw: No
Card Advantage: No
Interaction: No
Green Time walk: This focuses on Green's superior ramp abilites, and ability to untap lands outside of the traditional untap step. Time Walk is often called "Explore" on turn 2,
referencing the Green card, but obviously becomes MUCH more powerful in later turns. This card is essentially a mega-Explore, with a higher floor but lower ceiling then a true
Time Walk. Sphinx of the Second sun introduced the idea of adding a "Beginning Phase" mid-turn, essentially providing a second turn without combat.
1G
Arboreal Splendor
Sorcery
You may play two additional lands this turn. You get an additional beginning phase after this phase.
Card References: Explore, Wilderness Reclamation, Seedborn Muse, Sphinx of the Second Sun
Fair: Ramp + mana untap for large turns
Unfair: Mana doubling effect.
Aggro: Mana for an explosive turn.
Control: Ramp and untap to hold up interaction.
Fast Mana: Yes
Card Draw: Yes
Card Advantage: No
Interaction: No
Subject #3 - Mana Drain:
Though not formally a member of "Power-9", Mana Drain exemplifies a busted card. Efficient interaction combined with a burst of mana for a follow-up explosive turn
pushes Drain to be a higher pick in draft then even Time Twister (of the Power-9) in all but the most focused combo decks. The design of these cards is straight forward,
efficient interaction, combined with a colorless ritual trigger on the following Main Phase. These all represent an efficient 1-for-1 + fast mana, so the analysis is
unnecessary on an individual card level.
White Mana Drain:
Added card draw to offset the tempo bonus of being an on-board removal spell.
WW
Mana Purge
Instant
Exile target nonland permanent, its controller draws a card. At the beginning
of your next Main Phase add an amount of C equal to that cards converted mana cost.
Black Mana Drain:
Thoughtseize + getting mana would make for interesting decisions in discard.
BB
Manaseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards
that card. At the beginning of your next Main Phase add an amount of C equal to that cards converted mana cost.
Red Mana Drain:
Lightning Bolt + free mana seems great.
RR
Mana Bolt
Instant
Mana Bolt deals 3 damage to any target. At the begining of your next main phase add CCC.
Green Mana Drain:
Again, Greens weakness in interaction and superior control of mana makes for an interesting design. This will often be a Tarmogoyf that can ramp you + chump block.
GG
Mana Gorger
Creature - Elemental
Flash
When you cast Mana Gorger choose a spell.
Mana Gorger enters the battlefield with a number of +1/+1 counters equal to that spells converted mana cost.
Remove all counters from Mana Gorger: Add an amount of C equal to the number of counters removed this way.
That completes the write up; thanks to all who took the time to read the whole thing. If there's one thing to learn from this exercise, its that Blue cards are busted, and for the other colors to even come close in power, you need to do some wildly powerful designs.
We will be proxying these cards (along with actual power) in our paper cube to see how they play, and we invite anyone else to do the same. Feedback will be read but is unnecessary, our intent is just to share our exercise for fun.
Cheers everyone!
submitted by VonWulfhausen to mtgcube [link] [comments]
Primer: Stayin' Alive / From Gold To Mythic with BO1 Mono W Cat Prison
Deck Companion 1 Kaheera, the Orphanguard (IKO) 224
Deck 1 Approach of the Second Sun (AKR) 4 2 Arch of Orazca (RIX) 185 2 Blast Zone (WAR) 244 4 Emeria's Call (ZNR) 12 2 Field of Ruin (THB) 242 1 Gideon's Intervention (AKR) 20 4 Guardian Idol (JMP) 467 4 Idyllic Tutor (THB) 24 1 Ixalan's Binding (XLN) 17 1 Banishing Light (THB) 4 4 Mind Stone (WTH) 153 4 Nine Lives (M21) 28 15 Plains (AKR) 319 1 Rest in Peace (AKR) 33 4 Solemnity (AKR) 35 2 The Immortal Sun (RIX) 180 4 Wrath of God (AKR) 46 1 Grafdigger's Cage (M20) 227 1 Authority of the Consuls (KLR) 9 2 Castle Ardenvale (ELD) 238
Its my first time hitting Mythic with any deck so i thought i will share my two cents about playing this deck for around 200 games in BO1 with a winrate around 60%. Lets get into some of the card choices, interactions, deck variants, match ups and the grind to mythic!
"Cat protection":
4 Nine Lives 4 Solemnity
Not much to say here. Wanna see a Goblin player cry while attacking you with a 80/80 Muxus and you just laughing at them when they concede out of boredom (an important factor playing this deck)?
This is the deck for you. Some two color variants of this decks trim on one copy of Solemnity, especially the RW Version. In this Mono W version where you are more reliant on this combo being good, you ofc should stick to playsets of each.
Mana:
15 Plains 2 Castle Ardenvale 2 Arch Of Orazca 2 Blast Zone 2 Field Of Ruin
In comparison to many other lists i saw i slimmed down on non basic lands and put in more basic plains. You really want to be able to hit turn 3 Nine Lives, especially in BO1 against more aggro decks this is the keystone turn. Even tough Castle can give you valuable bodies and FoR can be very good against Phyrexian Towers, a secure curve is more important in BO1 than in BO3 where the meta differs quite a lot. A funny interaction is Blast Zone with Solemnity out, where you can wrath tokens. But dont try to uptick BZ after you play it ;) Arch is a pretty important land, giving you accelerant draws in search for your win cons when you are "cat protected" with NL and Solemnity.
4 Mind Stone 4 Guardion Idol
The otherwise pretty empty 2 mana slot gets filled with these handy and versatile mana rocks, allowing you to accelerate into a turn 4 Immortal Sun or two spells in the same turn. Idol gives you live saving chump blocking abilities and Mind Stone valuable redraws when you have plenty of many to work with. I would not recommend trimming these in any form.
4 Emerias Call
Land and Win Con in one card. This card is everything this deck wants.
Protection and removal:
4 Wrath Of God 1 Banishing Light 1 Authority of the council 1 Gideons Intervention 1 Ixalans Binding
This package allows you to stay safe in case of no cat protection and beyond. 4 WoGs are the most played 3 drop with a accelerant on turn 2, often catching the opponent by surprise and giving you time to deploy the combo pieces. The other 4 cards are all tutorable with Idyllic Tutor, making your plays flexible against a wide array of threats. Gideons Intervention is an awesome card, removing the possibility from an opponent to cast a card and preventing damage from it (looking at you Muxus and Stomp/Bonecrusher Giant or even Kor Spiritdancer, Kroxa, Uro, Nissa,...). AotC is especially good against Goblins and hasty threads.
1 Gravedigger Cage 1 Rest In Peace
Cage is good i a wide variety of MUs and RiP is tutorable sometimes completely shutting down strategies like Arcanist Decks, Uro, Lurrus Auras (sort of) and Jund Sac.
Value and Win Cons:
4 Idyllic Tutor 1 Approach of the second sun 2 The Immortal Sun 1 Kaheera, The Orphanguard
Idyllic tutor lets you play 4 extra copies of all enchantments in the deck. No question this card is the keystone of this decks flexibility.
The immortal sun offers a plenty of valuable bonus effects, shutting down opposing Teferis and Nissas and most importantly giving you extra draws, getting your neck faster out of dangerous situations.
But now to the important question: how do you even win with this piece of a deck? Well Approach of the second Sun does that quite easily. You will have a bad time against mill effects and counter spells, where you have to opt for a beat down plan with Kaheera and Angels from Emerias Call. But to be honest: 80 percent of all wins are your opponent conceding when they see they cant go behind your combo. Oh well...
Deck variants and card choices:
RW: Utilizes Chandra, Torch of Defiance and a wider array of sweepers with Deafening Clarion and Big Chandra as a win con slimming down on combo reliance. Dekc plays very good too, unfortunately not as consistent.
Karn-variants: Some decks play 4 copies of Karn, The great creator for an artifact wishboard. This version is also very popular and can be problematic in the mirror. Playing a lot with this version too, i found this variant to be more successfull. Maybe because its game plan is more straight forward. Karn lets you durdle around trying to find protection pieces. Most of the times i felt i was loosing to much time in the tutoring process, especially im BO1.
Overwhelming Splendor: Makes sense in BO3, in BO1 though too slow.
Match Ups:
Goblins: Heavily favored. Even though Gobbos can power out a fast win with Muxus, you got all the tools to wipe and protect. They have no option to interact with the combo.
Same goes for RDW.
UW Auras: Heavily favoured. Same principle. The usually have no way to interact with the combo. Some lists play Spell Pierce as a one of, so beware. Nothing feels worse than you Solemnity getting countered :(
Uro Midrange: Slightly unfavoured. Maelstrom Pulse can ruin your day. There are definitely ways to win, but with hand disruption and Maelstrom Pulse and alike its getting tough.
Sacrifice: Heavily Favoured. Even tough the oven cat lets you go around the cat protection with life loss (betrayed by its own kind...) a mid game RiP usually closes out that game. Board wipes are still good here !
Ramp: Well...you scoop. You can try to stop them from casting Ugin. But you will fail...
Paradox Combo: Slightly unfavoured This is a tricky one. It all comes down how long you cann stall they graveyard and win by your own. They usually dont scoop so be prepared for long games.
Arcanist: Favoured. Early on Arcanist can rip your hand appart but usually, if you resolve your key cards they have a hard time coming back. Beware of Kroxas Life loss though!
UW Control: Unfavored. Counters and O Ring effects make it very hard to get control of this MU. Sometimes you win by making them draw their whole deck...
Gruul: Even. You might think: "Bro, this an aggro deck, easy peasy".,.but i tell you bro, Questing Beast and Stomp are here to ruin your day if you dont watch out, because they go around Nine Lives. They put a fast clock on their own and threaten to fully swing out into you combo and before damage stomp you. Gideos Intervention is the key card in the MU!
Neostorm: Slightly unfavoured. Combo or die! If they go for the combo early on they usually win (but dont tell them!). Even with a Solemnity out they usually have enough Dualcasters to kill you. Gideons Intervention is very important here. Beware of bounce spells on your Solemnity!
Going from Gold to Mythic:
In gold and plat i saw a lot of Aggro decks such as Auras and Goblins. Usually lots of meta decks, where i could climb fast to Diamond. The amount of meta decks went down significantly, i saw a lot of Ramp and Neostorm in the beginning but slowly grinding thorugh it and making it to mythic!
Happy to answer any questions on the deck !
Edit: Importable (fixed) Deck List !
submitted by Alirandali to MtGHistoric [link] [comments]
What is the ideal game to introduce new players into the hobby that plays well at 2 and 4 ?
http://www.reddit.com/boardgames/comments/lbhfvg/what_is_the_ideal_game_to_introduce_new_players/ Hi everyone.
I have found immense joy in this hobby. My GF and I started out with a few basic 2 player games and we both really enjoy it. The games I started out with are Catan, Ticket to ride: London, Pandemic: hotspot North America and Splendor. These games are great but it feels a bit easy this time around , with splendor making the table most of the time. So I started investing in some meaty games.
Anyway , I have realized that I am happy with the direction my collection is going in. The games I will get are great duo and solo, so it is perfect.
However I would love to get advice on games I can get to take out when introducing board games to new friends ( mostly couples) I have introduced pandemic to one couple but it didn't go as well as I thought.
These games have to be something that can grab their attention immediately and give them that sense of wonder. Not overly complicated but enough to stimulate them. The game needs to play well at 4 player and preferably scale down well to 2.
Games I am thinking about are :
Codenames: Duet The quest for El Dorado
Super thanks for reading and stay safe !
( Bonus question. In your opinion, how well does Agricola play 1-4 ?)
submitted by BoardgamesArchivist to deletedboardgames [link] [comments]
[Historic] Mono White Prison B01 Guide - Idyllic Cats
This is my guide to my version of the historic cat prison deck that I have been having a tonne of fun with, and thought you guys might like it.
—————————
What it does: This is a combo deck that uses Nine Lives and Solemnity. Nine Lives prevents you from taking damage - you put 1 counter for each instance of damage prevented on Nine Lives. When you get to 9 counters, you lose the game. Solemnity prevents counters from going on anything. So with the two combined, you cannot take damage.
The rest of the deck is focused on assembling the combo, and then negating non-damage related threats (Mill, Life Drain, and of course Enchantment Removal). After that, you sit back and draw extra cards with Arch of Orazca, Mindstone, and The Immortal Sun until you find Approach of the Second Sun.
This deck is very, very good in BO1 against aggro and midrange decks. Very few of them place main deck enchantment removal, and this deck exploits that opening in the meta game. Once you get the combo, a high % of decks simply cannot win.
Unfortunately, this deck is truly terrible against control decks. If someone were to make major changes to the deck, I think that’s the thing you would want to fix
—————————
Win Percentage: I piloted this deck from early platinum to Mythic 409. Might I have done that faster with a different/less janky deck? Probably. But I love this deck. I really enjoy combo, and it is a real to treat to play a competitive mono white deck.
Win % Plat to Mythic:
56% (67/120)
Really not that great. But when a mono white deck achieves even mediocre results, I think it is worth celebrating. Also - I am certain the deck also could have done much better with a better pilot (perhaps you, dear reader?). I often play games while watching videos, reading reddit, texting, or while really tired. I lost many winnable games. I also played all these games while suffering from light keto flu, which didn’t help.
Win % at Mythic:
65% (39/60)
Much smaller sample size, and there is a high likelihood I am just getting lucky. But I have also been giving the Mythic games my full attention, and I think that has increased the win rate significantly. I will update when I have more data.
I also think the deck might be slightly better for mythic than for further down the ladder? There seem to be many less control decks the further up you go, which this deck is really bad against.
—————————
List: Core:
- 4 Nine Lives
- 4 Solemnity
- 4 Idyllic Tutor
Good:
- 4 Mindstone
- 4 Wrath of God
- 3 The Immortal Sun
- 1 Approach of the Second Sun
Unsure if good, or that I have the right amount:
- 2 Rest In Peace
- 4 Banishing Light
- 2 Ixalan’s Binding
- 1 Gideon’s Intervention
Land
- 4 Arch of Orazca
- 4 Secluded Steps
- 19 Plains
—————————
Problems for the Deck: Control: This deck struggles majorly against control. Biggest issues in the various types are:
- All - counter spells. Actual hard counters seem to be pretty rare. Censor is much more common. Try to play around it
- White variants - Big Teferi. He bounces enchantments, and he draws extra cards. Eventually, your opponent just out-values you
- Black Variants - Ashiok - Mill is a good way to beat Nine Lives
Wish Cards: - Karn - Can wish for targeted removal e.g. Ratchet Bomb, God Pharaohs Statue (not unbeatable, but often it can slow you down enough for the opponent to play an Ugin.
- Fae of Wishes
Damage Cannot be Prevented: These cards will negate Nine Lives:
- Bonecrusher Giant/Stomp
- Questing Beast
They are annoying, but you can play around these cards. If you are vs. a deck that is likely to play these cards (Mono Red Burn, Grul Aggro), then you need to:
- Assemble the combo, while minimising loss of life
- TutoDig for Gideon’s Intervention. Remember to name ’Stomp’ not ‘Bonecrusher Giant’ as ‘Stomp’ is the side of the card that causes damage not to be prevented.
Life Loss: Nine lives does not prevent life loss. This can sometimes be a problem with Jund Food - Priest of the Forgotten Gods is a genuine threat if you are on low life, and Blood Artist will always be dangerous to you. The cat/oven combo is annoying, but generally not back breaking.
Strategy:
- Assemble the combo, while minimising loss of life
- TutoDig for Rest In Peace + removal for Priest of the Forgotten Gods + Blood Artist. Wrath of God and Banishing Light work well, and if you can land an Ixalan’s blessing on either you have basically won. Gideon’s Intervention is also fine, but doesn’t answer those cards well if they are already on the board.
Enchantment Removal: Most decks don’t have it main deck. The notable exception being control decks, and most of it is in the form of Planeswalkers (bounces from Teferi/Ashiok, targeted destruction from the two Ugins, interference from Karn etc).
The main way to combat this is to get the Immortal Sun out as quickly as possible. It is a very hard ask, and my win % against control is abysmal.
Particular Cards: - Ugin, the Spirit Dragon
- He can exile your Nine Lives, which kills you instantly
- Thoughtseize
- Annoying but not back-breaking for this deck, as it can interrupt your combo. Some variants of this deck run Leyline of the Void to prevent this, but I think that is probably unnecessary. Though I haven’t actually tested the leyline version.
- Blast Zone
- This has never actually been an issue for me while playing this deck. Solemnity negates it. But theoretically if someone did manage to preemptively get it to three counters before you got the combo out, that would be a problem.
- Plannar Cleansing
- Exiles Nine Lives, killing you instantly. I have only ever seen this main deck once, in Bant Ramp
—————————
Match ups: Goblins: Very good match up for this deck. As long as you play Nine Lives on turn 3 (which is very doable) you should be fine. If they have turn 3 Muxus on the play, well, there is not much any deck can do about that. Play Nine Lives first, then Solemnity. It is hard for Goblins to do 9 unique instances of damage in one turn. It is very easy for them to do 20+ in a turn.
Mono Green Aggro: Very easy. Find the combo, you win
Elves: Very easy. Find the combo, you win
Mono White Aggro or Mono White Lifegain: Very easy. Find the combo, you win
Curiosity/Curious Obsession: It’s a free win against the UW version, as it doesn’t look like it plays many counters? The matchup against the mono blue version is harder, as you have to play around the counter spells. But if you land a Nine Lives you basically win as that turns off Curiosity/Curious Obsession
Kor Spiritdancer: Usually a very easy matchup. I lost one match someone who had a very aggressive hand on the play.
Mono Red Burn: Variable.
You can’t really beat them if they have a really nutty hand, and can deal 20 damage to you before you get your Nine Lives out. But you have a good shot at beating this deck
Jund Food: Variable, depending on what version they are playing.
The biggest threat to you is Priest of the Forgotten Gods, as it can drain your life. Try to save your removal for them.
Not every version plays Cat/Oven or Blood Artists, and if they do your life will be a little more difficult. In these matchups, your combo is a little less good than it usually is. It is sometimes a good idea to slow role the Solemnity and just let the Nine Lives gain some counters. Sometimes your opponent will try and race to get counters on the Nine Lives, instead of focusing on draining your life. This will buy you time to find Rest In Peace and Wrath of God
Not every version plays Thoughtseize, and if they do your life will be a little more difficult. Just play out your key pieces as quickly as possible.
Once you have the combo, get your Gideon’s Intervention out and name Bolas’s Citadel. Then you Gucci
Rakdos Sacrifice: Very similar to the Jund Food matchup. Try keep multiple copies of each combo piece in your opening hand if you see they have Lurrus as a companion. This makes you combo more resilient to Thoughtseize. Keep extra useless cards in hand to discard to Kroxa and to protect your good cards. And of course, protect Approach of the Second Sun at all costs. If it goes into the graveyard, you loose. Never keep and opening hand against a Lurrus deck that contains your sun.
Nissa/Ramp: Variable.
At lower levels, people ran out Nissa into a Solemnity all the time. Many would kill one of their own land (Solemnity prevents counters), and the shame concede immediately.
At higher levels, people tend to know the interaction and will play around it. These players also seem to run big Ugin a lot. I lost to a lot of these decks, as I would see that they were green and then go ‘eh, the combo will be enough’ and go back to reading reddit. Then I would get a surprise Ugin to the face. I have learned, and now when I see a ramp deck I will turbo out either The Immortal Sun or Gideon’s Intervention (Naming Ugin, The Spirit Dragon. I named the wrong one once. Learn from my mistakes, be better)
Control: This deck basically always looses to control. I probably need to switch up the list to fix this.
The Mirror Match: Your combo is useless. You can play it if you naturally draw it (for fun I guess), but for god’s sake don’t tutor for the pieces. You will need those tutors for Gideon’s Intervention, Ixalan’s Binding and Banishing Light. Try not to use Ixalan’s Binding until you see their Binding or Banishing light. Not all lists play those cards, but you really want to disable them if they have them. Try to banish their Immortal Sun or Gideon’s Intervention to lure out their enchantment removal, and then hit their removal with your Ixalan’s Bind. This game is about hitting your Approach of the Second Sun first, so focus on card draw.
—————————
Changes I have made to the deck: - Castle Ardenvale
- Took out 4 copies of Castle, replaced them with 4 copies of Secluded Step. I think the castles were originally there to provide an alternative win con if something happens to Second Sun. In over 70 games, I did not use it this way once. Sometimes it made chumpers, but that was a very marginal benefit. The added consistency of the cycling lands has been much more helpful.
- Land
- Added an extra land. This deck really, really needs to get to three land on turn three, otherwise you are basically dead in the water. You have a tonne of ways to use mana in this deck, so you really never feel flooded. But you often feel mana screwed. Frankly I am considering going up to 26. The cycling lands will also help make a high land count not feel onerous. Edit: I went to 27. The deck is much better
- Rest In Peace
- Reduced from 4 to 3. I am thinking of going down to 2, as you are also playing 4 cards that tutor for it. It is GREAT against sacrifice, medium against ramp (it deals with Uro nicely) and is actually pretty ok as a turn 1 play against Mono Red Burn, as it hamstrings both Grim Lavamancer and Ghitu Lavarunner.
- Edit: went to 2
- Ashes of the Abhorrent
- My original list played 4 Ashes, 4 Rest In Peace. This was fine in Platinum 4, as that place is Jund Food central. But as those decks became rarer, I found this card got worse. Usually Rest In Peace is enough to beat sacrifice decks, and RIP is actually ok against multiple decks. AoA is just garbage when you are not playing against sac decks
- Sigil of the Empty Throne
- I played it for a few games, and was a bit underwhelmed. It’s nice that it is a wincon that you can tutor up. But Second Sun is a cleaner wincon - it just wins. Sigil can be targeted by enchantment removal, and sometimes the opponents creatures can get in your way. I did have one hilarious game of sharks vs angels. They had two Shark Typhoons out and I had my sigil. Chaos ensued. I eventually won though card advantage (Immortal Sun)
- Overwhelming Splendor
- I have never played it, but I have seen it in other lists. Seems bad frankly. Who is this good against? In Control match ups, it does mostly nothing. Vs Aggro or Midrange, you have either won or died by turn 5 anyway
- Gideon’s Intervention
- Added one copy. Probably don’t want more than one, but it is so good to be able to tutor for it
- Ixalan’s Binding
- Went from 0 to 3 to 2 copies. I dunno about this one. It is ok spot removal against most decks. Great in the mirror match, which you do not see very often. I put it in there to help against Control, but this deck still looses pretty badly to control decks. Candidate for cutting.
- Banishing Light
- Went from 0 to 3 copies. It is pretty much always at least fine, and sometimes good. Very flexible removal, which helps you stall until you get the combo on board
- The Immortal Sun
- Went from 4 to 3 copies. It just feels so bad when you draw multiples. Usually, once you have the combo out you have a bit of time to dig until you find a copy of the Immortal Sun. It is mostly there to speed up the game when your opponent wants to see you play it out to see your wincon.
- It is, of course, very good against planeswalkers. It is very, very good against Mono-Green walkers, as they don’t have a way to deal with it once you cast it. Esper Walkers and UW Walkers just have too many ways to counter it, bounce it, exile it etc.
—————————
General Notes: - Don’t be afraid to mulligan aggressively. I have one multiple mulls to four where my cards were the combo and two land.
- How to mulligan:
- Obviously, what you want most in your opening hand is the combo and lands to play the combo
- I usually keep hands with either both combo pieces, or a piece + a tutor, and at least 2 lands
- On a mull to five, just having one piece is accptable. If you only have one piece, you generally want Nine Lives, as it can help you stall until you find Solemnity
- Is your opponent playing a companion?
- Other versions
- Boros
- It runs Chandra as the wincon (looks ok). Might be better against control? Chandra can’t be countered, which is nice. I don’t like that it doesn’t run The Immortal Sun or Arch of Orazca
- Blue White
- This might be a better version of the deck. I really should check it out. But on a philosophical level, I like that my current list does not play blue
—————————
Conclusion: I love this deck, and wanted to share it with you guys. I am a long time lurker on
spikes. I love the guides and discussion and I really wanted to add value to a sub that has helped me become a better player.
This is my first guide, so constructive criticism would be very appreciated
—————————
Edit: Here is a list of ideas to try out from the comments. Thanks everyone!
- Leyline of Sanctity
- Kaheera, Orphan Guard (why not?)
- Castle Ardenvale
- Karn, The Great Creator
- Sorcerer's Spyglass
- Cast Out
- Honden of Cleansing Fire
- Overwhelming Splendor + Ethereal Absolution
And I have just realized I have misspelled Leyline about 112 times in this post. Oops haha
submitted by HystericalFunction to spikes [link] [comments]
[H] A Ton of Bundle Games (IndieGala, Humble, and Fanatical) [W] Nov. Humble Monthly Games (Not Darksiders III or Yakuza Kiwami)
I already own Darksiders III and Yakuza Kiwami 2, so I figured I'd just skip this month and trade for the other games on here. I haven't updated my list in a long time, so there may be one or two games that I don't have anymore, but I still own most of them. So far, the games I'm looking for are:
Imperator: Rome Deluxe Edition
Crying Suns
Darksburg
Little Misfortune
Smile for Me
Darkwood
Tsioque
Rover Mechanic Simulator
Youropa
Townsmen - A Kingdom Rebuilt
The ones that I have for trade are:
Humble Gift Link -
The Uncertain: Last Quiet Day
Knights of Pen and Paper 1+2 Collection
Road Redemption
This War of Mine
Throne of Lies The Online Game of Deceit
Torchlight
Torchlight II
The First Tree
One Deck Dungeon
Skybolt Zack
Golf With Your Friends - OST
Codex of Victory
Conglomerate 451
Deep Sky Derelicts
Gift of Parthax
Haimrik
Quantum Replica
Re-Legion
Shiny
Through the Woods
The Inner World
Pixel Heroes Byte & Magic
Safety First!
SEUM: Speedrunners from Hell
The Textorcist: The Story of Ray Bibbia + Soundtrack
Vambrace: Cold Soul Soundtrack
Vampyr
AER Memories of Old
Ken Follett's The Pillars of the Earth
State of Mind
Warhammer 40,000: Dawn of War II
Warhammer 40,000: Dawn of War III
Warhammer 40,000: Sanctus Reach
Warhammer: End Times - Vermintide
Batman - The Telltale Series
Batman: The Enemy Within - The Telltale Series
Oxenfree
The Walking Dead
The Walking Dead - 400 Days
The Walking Dead: Michonne - A Telltale Miniseries
The Walking Dead: Season Two
Astebreed Definitive Edition
LiEat
Mitsurugi Kamui Hikae
Momodora: Reverie Under The Moonlight
GET EVEN
Carcassonne - Tiles & Tactics
Mysterium: A Psychic Clue Game
Small World 2
Splendor
Twilight Struggle
Gabriel Knight: Sins of the Father
Black The Fall
Children of Zodiarcs
Deadbeat Heroes
Forgotton Anne
Goetia
Tokyo Dark
The Turing Test
Train Valley 2
A Good Snowman is Hard to Build
A Mortician's Tale
Alien Spidy
Broken Age
Brothers: A Tale of Two Sons
Brutal Legend
Darksiders II Deathinitive Edition
Darksiders Warmastered Edition
DUCATI - 90th Anniversary
Europa Universalis IV
Fahrenheit: Indigo Prophecy Remastered
GNOG
Hacknet
HIVESWAP: Act 1
Hollow Knight
LEGO Batman 3: Beyond Gotham
Lostwinds
Magicka
Music Maker EDM Edition
PAC-MAN CHAMPIONSHIP EDITION 2
Party Hard
Pikuniku
Psychonauts
Rebuild 3: Gangs of Deadsville
Sniper Elite 3
Speed Brawl
Stealth 2: A Game of Clones
Stick Fight: The Game
Super Hexagon
SUPERHOT
This is the Police
Tilt Brush
Tropico 4
Undertale
VVVVVV
World of Goo
Worms Revolution
Zombotron
Dead Rising 4
Devil May Cry 4: Special Edition
RESIDENT EVIL 2 - All In-game Rewards Unlock
STRIDER
Reigns
Reigns: Her Majesty
Equilinox
MagiCat
Samorost 3
1 Screen Platformer
A Glider's Journey
Adventure Boy Cheapskate DX
Animal Super Squad
Anomaly 2
Anomaly Defenders
Anomaly Korea
Anomaly: Warzone Earth
Anomaly Warzone Earth Mobile Campaign
Artemis: God-Queen of the Hunt
Balancelot
Bastion
Cathedral
Chivalry: Medieval Warfare
Clatter
Dead by Daylight - Of Flesh and Mud
Dead by Daylight - Spark of Madness
Deadlight: Director's Cut
Dino Run DX
Downtown Drift
Draw Your Game
Drink More Glurp Jingle Jam Challenge
Invisible Inc.
Kalaban
Kingdom: New Lands
Motorsport Manager
Must Dash Amigos
Nemo Dungeon
Neverwinter: Vestments of the Wind Pack
Ninja Senki DX
PAC-MAN CHAMPIONSHIP EDITION 2
Potatoman Seeks the Troof
Pumped BMX +
Rapture Rejects
Rebound Dodgeball Evolved
Red Horizon
Rogue Rocks
Scanner Sombre
Songs of Skydale
Stories: The Path of Destinies
Super Chicken Catchers
THE TEAR
YORG.io
Chasm
Fluffy Horde
Regular Human Basketball
Fairy Fencer F: Advent Dark Force Complete Deluxe Set
Megatagmension Blanc + Neptune VS Zombies (Neptunia)
Moero Chronicle
Neptunia Shooter
Superdimension Neptune VS Sega Hard Girls
Trillion: God of Destruction
Beckett
Everything
Rusty Lake Hotel
The Stanley Parable
Thomas Was Alone
Yume Nikki
YUMENIKKI -DREAM DIARY-
Game Character Hub PE: DS Generator Parts
Game Character Hub PE: Second Story
Game Character Hub: Portfolio Edition
RPG Maker MV
RPG Maker MV - GENE
RPG Maker MV - MADO
RPG Maker MV - SAKAN
RPG Maker VX
RPG Maker VX Ace
RPG Maker XP
Visual Novel Maker + Live 2D
Evergarden
Shenmue I & II
SYNTHETIK: Legion Rising
Bridge Constructor Portal
Portal Knights
SEUM: Speedrunners from Hell
Staxel
Tricky Towers
When Ski Lifts Go Wrong
Planet Alpha
Puss!
The Spiral Scouts
Cat Quest
HIVESWAP: Act 1
Immortal Planet
Pillars of Eternity
Tyranny - Standard Edition
Carrier Command: Gaea Mission
Pound of Ground
Take On Helicopters
Take on Mars
Ylands
Distance
God's Trigger
Guacamelee! 2
MOTHERGUNSHIP
DISTRAINT 2
Rusty Lake Paradise
Unexplored
The Adventure Pals
Almost There: The Platformer
Yoku's Island Express
60 Parsecs!
Love is Dead
Road Redemption
Clustertruck
Diaries of a Spaceport Janitor
Party Hard
Punch Club
SpeedRunners
Duskers
Paratopic
Pool Panic
Red Faction Guerilla Re-Mars-tered
Black The Fall
Octahedron
The Turing Test
I'm not a Monster
Wandersong
11-11 Memories Retold
Impact Winter
Little Nightmares
PAC-MAN™ Championship Edition DX+
Project CARS
Genital Jousting
Highway Blossoms
Just Deserts
Purrfect Date
Sunrider Academy
Sunrider: Liberation Day - Captain's Edition
Among the Sleep - Enhanced Edition
Tooth and Tail
Dandara
MINIT
Steel Rats
12 is Better Than 6
BLACKHOLE
Cook, Serve, Delicious! 2!!
Kingsway
kuso
Soft Body
Way of the Passive Fist
Slipstream
Dear Esther: Landmark Edition
GoNNER
Headlander
Ken Follett's The Pillars of the Earth
Shadow Tactics: Blades of the Shogun
Bleed 2
Rapture Rejects
Rock of Ages 2: Bigger and Boulder
Sniper Elite 3
Interplanetary: Enhanced Edition
Worms Clan Wars
Animal Super Squad
Anomaly 2
Anomaly Defenders
Anomaly: Warzone Earth
Blade & Bones
Board Battlefield
Clicker bAdventure
Cloudborn
Convoy
Cube Link
Deep Dungeons of Doom
Detective Case and Clown Bot in: Murder in the Hotel Lisbon
Don't Stand Out
Dungeon Escape
Fahrenheit: Indigo Prophecy Remastered
Flux8
Freaky Awesome
Guns of Icarus Alliance Collector's Edition
Hackyzack
The Haunting of Billy
Hello Pollution!
Hyperdrive Massacre
Indecision.
Kabounce
Lakeview Cabin Collection
Last Encounter
LOVE
Lucius Demake
Marvin's Mittens
Match Point
No Time To Explain Remastered
Race The Sun
R-COIL
Road Doom
Slime-san
Super Steampunk Pinball 2D
Sure Footing
Switchblade Starter Pack
Temple of Xiala
Throne of Lies The Online Game of Deceit
Tower 57
Tross
Unit 4
Wizorb
Zero G Arena
Colt Express
King and Assassins
Kentucky Route Zero
RWBY: Grimm Eclipse
War for the Overworld + Heart of Gold DLC
The Dwarves
Resident Evil Revelations
Gremlins, Inc.
Old Man's Journey
Pathfinder Adventures
Talisman: Digital Edition
Carcassonne - Tiles & Tactics
Talisman: Digital Edition
How to Survive 2
Darksiders II: Deathinitive Edition
12 is Better than 6
Bear With Me - Collector's Edition
Dungeon of the Endless
Jalopy
NBA Playgrounds
Action Henk
JYDGE
Keep Talking and Nobody Explodes
Kingdom: New Lands
Laser League
Holy Potatoes! We're In Space?!
Grand Theft Auto: Episodes from Liberty City
Grand Theft Auto III
Grand Theft Auto: Vice City
Filthy, Stinking, Orcs
Sanctum 2
Grey Goo
Sorcerer King: Rivals
Green Man Gaming -
CRUSADER KINGS II
WARHAMMER END TIMES VERMINTIDE
INJUSTICE GODS AMONG US ULTIMATE
THE FLAME IN THE FLOOD
FROZEN SYNAPSE PRIME
BEAT COP
SUPER CLOUDBUILT
THE LITTLE ACRE
INSURGENCY
FEAR 3
DEAD AGE
MAGICKA
SERIAL CLEANER
CASTLEVANIA LORDS OF SHADOW 2
FAHRENHEIT REMASTERED
OPERATION FLASHPOINT RED RIVER
ROCKET KNIGHT
LEGO BATMAN
BIOZONE
ADR1FT
Fanatical -
Autonauts
Guards
How to Take Off Your Mask
ENIGMA:
Garfield Kart
Stronghold Legends: Steam Edition
Styx: Master of Shadows
Among the Sleep - Enhanced Edition
EARTH'S DAWN
Do Not Feed the Monkeys
Rain World
Shadwen
Syndrome
The Technomancer
Chess Ultra
Arcana Heart 3 LOVE MAX!!!!!
DEAD OR SCHOOL
Shiness: The Lightning Kingdom
XBlaze Code: Embryo
XBlaze Lost: Memories
Duke Nukem Forever
GUILTY GEAR Xrd -REVELATOR-
Party Hard 2
The Walking Dead
This War of Mine
Blood: Fresh Supply
Syberia II
If My Heart Had Wings
LoveKami -Divinity Stage-
LoveKami -Useless Goddess-
The Surge
Dungeons 2
The First Templar - Steam Special Edition
Urban Empire
The Dark Eye: Demonicon
Chronicles of Magic: Divided Kingdoms
Endless Fables 3: Dark Moor
King's Heir: Rise to the Throne
Lost Grimoires 3: The Forgotten Well
My Brother Rabbit
Noir Chronicles: City of Crime
Path of Sin: Greed
Queen's Quest 4: Sacred Truce
Tharsis
Little Big Adventure 2
Return to Mysterious Island 2
Damned
Return to Mysterious Island
Odyssey - The Story of Science
Little Big Adventure - Enhanced Edition
Sanitarium
The Royal Marines Commando
STARBO
Raptor: Call of The Shadows - 2015 Edition
Guns of Icarus Online
Hamsterdam
Gates of Hell
Perfect Heist
Aces of the Luftwaffe
Operation Thunderstorm
Clouds & Sheep 2
Archamon
The Crown of Leaves
HERO DEFENSE
Tales From Candlekeep: Tomb of Annihilation
Last Dream: World Unknown
The Swindle
Robothorium: Cyberpunk Dungeon Crawler
Equilinox
Rogue Wizards
Codex of Victory
Haimrik
In Fear I Trust
In Fear I Trust - Episode 2
In Fear I Trust - Episode 3
In Fear I Trust - Episode 4
The Watchmaker
The Uncertain - The Last Quiet Day
World's Dawn
Extinction
Infinite Air with Mark McMorris
Super Inefficient Golf
Tales of Candlekeep: Tomb of Annihilation
Shadwen
Creeping Terror
Fantasy Wars
Ascension to the Throne
Savage Lands
Survivalist
Still Life
Holy Avatar vs. Maidens of the Dead
Syberia
Miasmata
Syberia II
Looterkings
Damned
Lost Civilization
QuestRun
Railroad Pioneer
SkyDrift
Thunder Wolves
Airline Tycoon Deluxe
Overclocked: A History of Violence
Dark Strokes: The Legend of the Snow Kingdom Collector's Edition
Eternal Journey: New Atlantis
Forest Legends: The Call of Love Collector's Edition
House of 1000 Doors: Evil Inside
House of 1000 Doors: Serpent Flame
Joan Jade and the Gates of Xibalba
Love Alchemy: A Heart in Winter
Magic Encyclopedia: Moon Light
Mind's Eye: Secrets of the Forgotten
The Fog: Trap for Moths
Analogue: A Hate Story
Detention
The Coma: Recut
The Coma: Recut - Soundtrack & Art Pack DLC
Revolution Ace
Californium
SkyDrift
Clinically Dead
Out There Somewhere
Fate Tectonics
Plazma Being
One Finger Death Punch
ESport Manager
Dungeons 2
Galaxy Squad
Oriental Empires
Stars in Shadow
TASTEE Lethal Tactics
The Lion's Song: Season Pass
Homeworld Remastered Collection
Shuyan Saga
Steel Vampire
Arcana Heart 3 LOVE MAX!!!!
Guilty Gear X2 #Reload
Lifeless Planet Premier Edition
Snake Pass
BEEP
DRAGON: A Game About a Dragon
Destiny Warriors RPG
Gun Rocket
Labyronia RPG
Labyronia RPG 2
LocoSoccer
Out There Somewhere
Storm of Spears RPG
Subterra
Sun Blast: Star Fighter
The Odyssey: Winds of Athena
Tiny Bridge: Ratventure
Crouching Pony Hidden Dragon
GAUGE
Isbarah
Poöf
Puddle
Replay - VHS is not dead
Wooden Sen'SeY
House of Caravan
Cultures Northland
Splatter Zombie Apocalypse
Squirbs
Learn Japanese to survive Hiragana Battle
Airscape The Fall of Gravity
Revolution Ace
Labyronia RPG
PARTICLE MACE
Cultures 8th Wonder of the World
GIBZ
STAR WARS Jedi Knight - Jedi Academy
STAR WARS Jedi Knight II - Jedi Outcast
Dex
Figment
Hive Jump
Jalopy
PewDiePie: Legend of the Brofist
THE KING OF FIGHTERS XIII STEAM EDITION
Blades of Time Limited Edition
Blood Knights
Demonicon
Drakensang
GemCraft - Chasing Shadows
Heroes of Annihilated Empires
Inquisitor
Knights and Merchants
Lichdom: Battlemage
Numen: Contest of Heroes
Rune Classic
Sudeki
Two Worlds II: Velvet Edition
Wizardry 6&7
Asteroid Bounty Hunter
Charlie's Adventure
Cube Runner
Duke of Alpha Centauri
Fly and Destroy
Hungry Flame
Neon Space
Neon Space 2
ShipLord
Slash It
Slash It 2
Spin Rush
Survive in Space
Upside Down
Distant Worlds: Universe
Heavy Burger
I am not a Monster
Learn Japanese to survive Hiragana Battle
SimplePlanes
Sword Legacy Omen
Moero Chronicle
Moero Chronicle - Deluxe Pack DLC
35MM
Deadlight
Distrust
Killing Room
March of the Living
Savage Lands
Tharsis
Valnir Rok Survival RPG
Dreamscapes: The Sandman - Premium Edition
Dreamscapes: Nightmare's Heir - Premium Edition
Sea Legends: Phantasmal Light Collector's Edition
Witch's Pranks: Frog's Fortune Collector's Edition
Kingdom of Aurelia: Mystery of the Poisoned Dagger
Taken Souls: Blood Ritual Collector's Edition
Silver Tale
A Plot Story
Hexus
Jane Angel: Templar Mystery
Dream Walker
Witch's Tales
Escape Doodland
Mad Dream: Coma
Earthworms
Clinically Dead
Mech Rage
Camper Jumper Simulator
ESport Manager
Darkest Hunters
The Sexy Brutale
Beholder
The Last Door - Collector's Edition
The Last Door: Season 2 - Collector's Edition
Cognition: An Erica Reed Thriller
System Shock: Enhanced Edition
System Shock 2
Metal Fatigue
Spirits of Xanadu
Shadow Man
I Have No Mouth, and I Must Scream
Homeworld Remastered Collection
Tales from Candlekeep: Tomb of Annihilation
PAYDAY 2
Jalopy
Hover
Figment
Subterrain
STARWHAL
Scribblenauts Unmasked: A DC Comics Adventure
Joggernauts
The Long Reach
Mainlining
Coffin Dodgers
The Rivers of Alice - Extended Version
Zombie Kill of the Week - Reborn
The Walking Vegetables
Unbox: Newbie's Adventure
System Shock: Enhanced Edition
UNLOVED
Killing Room
Sir, You Are Being Hunted
Styx: Shards of Darkness
STAR WARS - Knights of the Old Republic
STAR WARS Knights of the Old Republic II - The Sith Lords
Shadowrun: Hong Kong - Extended Edition
SimCity™ 4 Deluxe Edition
STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition
METAL SLUG X
Oxenfree
Galactic Civilizations II: Ultimate Edition
Sins of a Solar Empire: Trinity
Fallen Enchantress: Legendary Heroes
The Political Machine 2016
The Corporate Machine
Sorcerer King: Rivals
Demigod
Go! Go! Nippon! ~My First Trip to Japan~
March of the Living
Four Sided Fantasy
Dungeon Rushers
The Invisible Hours
Dead Secret
The Free Ones
HIVESWAP: Act 1
Castle of no Escape 2
Galactic Lords
W4RR-i/o-RS
Nogibator: Way Of Legs
WN - ShP
Fairy Lands: Rinka and the Fairy Gems
Drill Arena
Walhall
Er-Spectro
Risky Rescue
Frederic: Evil Strikes Back
16bit Trader
Midnight Mysteries
Midnight Mysteries 4: Haunted Houdini
Zombie Bowl-o-Rama
Little Farm
Silver Knight
ANKI
Lift It
3 Coins At School
Deep Eclipse: New Space Odyssey
Green Ranch
The lost joystick
UBERMOSH Vol. 5
Trip to Vinelands
TTV2
SWARMRIDER OMEGA
UBERMOSH
UBERMOSH:BLACK
UBERMOSH Vol.3
Iesabel
Daemonsgate
Chamber of the Sci-Mutant Priestess
Spiritual Warfare & Wisdom Tree Collection
Prophecy I - The Viking Child
Drakkhen
Hostage: Rescue Mission
King's Table - The Legend of Ragnarok
Eternam
Chaos Control
Bubble Ghost
Mystical
Alien Rampage
Frederic: Resurrection of Music
Teddy Floppy Ear - Mountain Adventure
Teddy Floppy Ear - Kayaking
Millie
Sparkle 2 Evo
Story of the Survivor
SharpShooter3D
Goodbye My King
Watch This!
Crazy Oafish Ultra Blocks: Big Sale
Crystal City
Bloody Boobs
AuroraRL
Dispatcher
Casino Noir
Detective Noir
Reptilians Must Die!
The Braves & Bows
Zzzz-Zzzz-Zzzz
The Dweller
Surfingers
Timberman
Sparkle 3 Genesis
Cat on a Diet
Zombillie
Asteroid Bounty Hunter
ShipLord
Neon Prism
Slash It
Slash It 2
Cube Runner
Upside Down
Spin Rush
Neon Space
Neon Space 2
Duke of Alpha Centauri
Hungry Flame
Survive in Space
Fly and Destroy
Charlie's Adventure
Luxor Evolved
Luxor: Amun Rising HD
LUXOR: Mah Jong
Luxor: Quest for the Afterlife
Samantha Swift and the Hidden Roses of Athena
Red Risk
Particula
Overcast - Walden and the Werewolf
OutDrive
Invasion
Cubium Dreams
Iron Impact
Stigmat
Marco Polo
Cybercube
Mr. Dubstep
Monstrum
Wick
Lethe - Episode One
35MM
I Shall Remain
Silence of the Sleep
Rebel Galaxy
Punch Club - Deluxe Edition
Grey Goo Definitive Edition
RiME
Gloom
SharpShooter3D
Goodbye My King
Crystal City
Art of Murder - Cards of Destiny
Art of Murder - Deadly Secrets
Art of Murder - FBI Confidential
Art of Murder - Hunt for the Puppeteer
Art of Murder - The Secret Files
Chronicles of Mystery - Secret of the Lost Kingdom
Chronicles of Mystery - The Legend of the Sacred Treasure
Chronicles of Mystery - The Tree of Life
Chronicles of Mystery: The Scorpio Ritual
Megadimension Neptunia VII
Megadimension Neptunia VII Digital Deluxe Set DLC
Galactic Lords
W4RR-i/o-RS
Nogibator: Way Of Legs
WN - ShP
Fairy Lands: Rinka and the Fairy Gems
Drill Arena
Walhall
Er-Spectro
Daemonsgate
Chamber of the Sci-Mutant Priestess
Spiritual Warfare & Wisdom Tree Collection
Prophecy I - The Viking Child
Drakkhen
Marco Polo
Hostage: Rescue Mission
King's Table - The Legend of Ragnarok
Eternam
Chaos Control
Bubble Ghost
Mystical
Alien Rampage
Ocean Classics Volume 1
200% Mixed Juice
War of the Human Tanks
Worms
Worms Reloaded: Game of the Year Edition
Worms Ultimate Mayhem - Deluxe Edition
Worms Crazy Golf
Worms Blast
Worms Pinball
The Mooseman
Sky Break
Tropico 5
Super Cloudbuilt
Tower 57
Dex
Epistory - Typing Chronicles
Deponia: The Complete Journey
Table Top Racing: World Tour
Riff Racer - Race Your Music!
GT Legends
GTR Evolution
Vangers
Insane 2
Zero Gear
Race.a.bit
Mashed
Race: The WTCC Game + Caterham Expansion
Little Racers STREET
BARRIER X
Super Toy Cars
Mini Motor Racing EVO
Drift Streets Japan
Instant Death
Spirits of Xanadu
Swipe Fruit Smash
Voxel Baller
Breezeblox
BalanCity
VRog
BoomTown! Deluxe
City Siege: Faction Island
Bomb The Monsters!
Crazy Belts
Rush for Glory
Naval Warfare
Insurgency
Blood Knights
Heroes of Annihilated Empires
Wizardry 6 & 7
Drakensang
Rune Classic
Gemcraft - Chasing Shadows
Knights and Merchants
Etherlords I & II
Sudeki
Numen: Contest of Heroes
Inquisitor
Commands & Colors: The Great War
Making History: The Calm and the Storm Gold Edition
Attrition: Tactical Fronts
Imperial Glory
Praetorians
Commandos: Behind Enemy Lines
Commandos: Beyond the Call of Duty
Commandos 2: Men of Courage
Commandos 3: Destination Berlin
Ominous Tales: The Forsaken Isle
Beyond the Invisible: Evening
Tearstone
Entwined: Strings of Deception
Vengeance: Lost Love
The Rosebud Condominium
Where Angels Cry: Tears of the Fallen (Collector's Edition)
Lightning: D-Day
Congo Merc
Hold the Line: The American Revolution
Battles of the Ancient World
Peninsular War Battles
1812: The Invasion of Canada
Russian Front
7 Wonders II
7 Wonders of the Ancient World
7 Wonders: Ancient Alien Makeover
7 Wonders: Magical Mystery Tour
7 Wonders: Treasures of Seven
Discovery! A Seek and Find Adventure
Gardens Inc. 2: The Road to Fame
Glowfish
Little Farm
Luxor 2 HD
Luxor 3
Luxor Evolved
Luxor HD
Luxor: 5th Passage
Luxor: Amun Rising HD
LUXOR: Mah Jong
Luxor: Quest for the Afterlife
Midnight Mysteries
Midnight Mysteries 3: Devil on the Mississippi
Midnight Mysteries 4: Haunted Houdini
Midnight Mysteries: Salem Witch Trials
Midnight Mysteries: Witches of Abraham - Collector's Edition
Pickers
Samantha Swift and the Hidden Roses of Athena
The Dweller
Iesabel
EM: Shader Attack
Invasion
Labyronia RPG
Labyronia RPG 2
Legend of Mysteria RPG
Chosen 2
Balloon Blowout
Bayla Bunny
Block Blowout
Chess Knight 2
Dessert Storm
Fantastic 4 In A Row 2
Fantastic Checkers 2
Ludo Supremo
Mahjong Deluxe 2: Astral Planes
Mahsung Deluxe
Mini Golf Mundo
Pepe Porcupine
Puppy Dog: Jigsaw Puzzles
Puzzles Under The Hill
Ultimate Word Search 2: Letter Boxed
Bubble Blowout
Train Valley
Broken Sword Trilogy
Daemonsgate
Chamber of the Sci-Mutant Priestess
Prophecy I - The Viking Child
Drakkhen
Marco Polo
Hostage: Rescue Mission
King's Table - The Legend of Ragnarok
Bubble Ghost
Mystical
Ocean Classics Volume 1
Pandora: First Contact
35MM
Grand Ages: Rome GOLD
GT Legends
Nether: Resurrected
CAT Interstellar
Circut Breakers
Memoranda
Sins of the Demon RPG
Gladiator Trainer
Dragon Sinker
Neon Chrome
Skullgirls
Mad Games Tycoon
Replica
Patrician IV - Steam Special Edition
Patrician IV: Rise of a Dynasty
Patrician III
The Swindle
Zenith
Hive Jump
ICY: Frostbite Edition
Commandos Collection
Revhead
Car Mechanic Simulator 2015
Demolish & Build 2017
Robot Squad Simulator 2017
Skullgirls & DLC
The Mims Beginning
Dreamstones
Cally's Caves 4
Tank Battle: East Front
Tank Battle: Pacific
Tank Battle: Normandy
Tank Battle: North Africa
Tank Battle: 1944
Tank Battle: Blitzkrieg
Tank Battle: 1945
Civil War: 1861
Civil War: Bull Run 1861
Civil War: 1862
Civil War: 1865
Civil War: Gettysburg
Civil War: 1864
SK8
King of the Eggs
Bouncy Bob
Hotel Dracula
Warfront Defenders: Westerplatte
Pony Island
Who's Your Daddy
SWARMRIDER OMEGA
SWARMRIDER OMEGA OST DLC
SWARMRIDERS: Original Soundtrack DLC
DinoSystem
Super Sports Surgery
Middle-earth: Shadow of Mordor Game of the Year Edition
Startide
Timberman
Kathy Rain
Table Top Racing: World Tour
Z
Dark Years
Exowar
Total Extreme Wrestling
World of Mixed Martial Arts 3
IGT Slots Paradise Garden
Anti-Opoly
Wrestling Spirit 3
Draft Day Sports College Basketball 3
Draft Day Sports Pro Basketball 4
Defend Your Life
Hyperdrive Massacre
The lost joystick
Orbital Racer
RUNRUNRUN
Murder...
UBERMOSH:BLACK
Trip to Vinelands
SWARMRIDER OMEGA
Bad Dream: Coma
Mad Games Tycoon
Perfect Universe
Daddy's Gone A-Hunting
Deep Dungeons of Doom
Worms
PolyRace
The Way
Indiegala -
Persian Nights: Sands of Wonders
The Secret Order 6: Bloodline
Demon Hunter 4: Riddles of Light
Lost Grimoires 2: Shard of Mystery
Animal Lover
Magi Trials Deluxe Edition
Highschool Possession
Topless Hentai Mosaic
Hentai Hexa Mosaic
Borderus
The Myth Seekers: The Legacy of Vulcan
Eventide 2: The Sorcerers Mirror
Nightmares from the Deep 3: Davy Jones
Beach Bounce
Beach Bounce - Soundtrack
Beauty Bounce
Bunny Bounce
Club Life
Club Life - Soundtrack
Divine Slice of Life
Divine Slice of Life - Soundtrack
Echo Tokyo - Wallpapers
Echo Tokyo: Graphic Novel
Echo Tokyo: Intro
Highschool Possession
Highschool Romance
Magi Trials Deluxe Edition
Summer Fling
Summer Fling OST
Sword of Asumi Deluxe Edition
Knock-knock
Systematic Immunity
OddPlanet
The Quest for Achievements Remix
Moot District
Ceville
Mutiny!
Magic Trials Deluxe Edition
Hentai Zodiac Puzzle
PUZZLETIME: Lovely Girls
Girls of Hentai Mosaic
Girls of Hentai Mosaic - HQ Artbook & Wallpapers
Hentai Hexa mosaic
Hentai Hexa Mosaic - Soundtrack
Lady's Hentai Mosaic
Lady's Hentai Mosaic - OST
Lady's Hentai Mosaic - PNG Artbook
Pixel Hentai Mosaic
Pixel Hentai Mosaic - OST
Topless Hentai Mosaic
Topless Hentai Mosaic - OST
Topless Hentai Mosaic - PNG Artbook
Echo Tokyo: An Intro
Echo Tokyo - Wallpapers
Echo Tokyo: Graphic Novel
Last Anime boy: Saving loli
Witch College
Pleasure Airlines
Senpai Teaches Me Japanese: Part 1
Chibi Volleyball
My personal Angel
Riddled Corpses
Nandeyanen!?
AstroViking
?????2 / Seven boys 2
TimeTekker
Girls of Hentai Mosaic
Topless Hentai Mosaic
Hentai Hexa mosaic
Lady's Hentai Mosaic
Pixel Hentai Mosaic
Book Series - Alice in Wonderland
On Earth As It Is In Heaven - A Kinetic Novel
BAD END
Frank & the TimeTwister Machine
Linelight
Hook
Franchise Wars
Rush Bros
Grim Legends: The Forsaken Bride
Abyss: The Wraiths of Eden
Without Within 2
Cursed Sight
Beauty Bounce
Highschool Romance
Beach Bounce
Club Life
Echo Tokyo: Intro
Echo Tokyo: Graphic Novel
This Strange Realm Of Mine
Bot Vice
Eliosi's Hunt
Aspect
Grim Legends 2: Song of the Dark Swan
Crime Secrets: Crimson Lily
Grim Legends 3: The Dark City
Particle Mace
Secret of Magia
Sins of the Demon RPG
Splatter - Zombie Apocalypse
Airscape - The Fall of Gravity
Fate Tectonics
Battle Ranch: Pigs vs Plants
Earth Overclocked
Greyfox RPG
Wish -tale of the sixteenth night of lunar month-
Cursed Sight
A Winter's Daydream
Empty Horizons
Poker Pretty Girls Battle: Texas Hold'em
Pretty Girls Mahjong Solitaire
Pretty Girls Panic!
Mahjong Pretty Girls Battle
Boneless Zombie
Delicious! Pretty Girls Mahjong Solitaire
Koi-Koi Japan [Hanafuda playing cards]
Mahjong Pretty Girls Battle: Schools Girls Edition
Wild Romance
Pretty Girls Panic! (Chinese version only)
Pretty Girls Mahjong Solitaire (Chinese version only)
Slash or Die
Slash or Die 2
RepairBot
Stellar Interface
Trench Run
12 Labours of Hercules VII: Fleecing the Fleece (Platinum Edition)
A Dream For Aaron
A Duel Hand Disaster: Trackher
ARENA GODS
Adelantado Trilogy. Book Two
Adelantado Trilogy. Book one
Adventures of Dragon
Aircraft Evolution
Alice in Wonderland - Hidden Objects
Alicia Quatermain 2: The Stone of Fate
Alicia Quatermain: Secrets Of The Lost Treasures
Amelon
BAD END
BELPAESE: Homecoming
Battle High 2 A+
Beat The Game
Bitcoin Miner
Blind Men
BlowOut
Border of her Heart
Bottom of the 9th
Bravium
Brawlout
Broken Minds
Burnin' Rubber 5 HD
Chinese Ink Painting Puzzle & Creator
ClickBit
Coffee Crawl
Crashday Redline Edition
Crazy Pirate
Crisis in the Kremlin
Crystal Catacombs
Crystals of Niberium
Cube Zone
Cubiques
Cubiques 2
Curse: The Eye of Isis
Digital Resistance
Disparity
Drake of the 99 Dragons
E-Startup
Elbub
FreeHolder
Gladiator: Sword of Vengeance
Goldmine
Gothicc Breaker
Hentai Puzzle
Hentai Sokoban
Hide The Body
I.F.O
Inexplicable Geeks: Dawn of Just Us
Insert Paper: Update
Joy Climb
Judge Dredd 95
Krampus Quest
Krautscape
LOOT BOX ACHIEVEMENT SIMULATOR
Legend of the Skyfish
Lunch Truck Tycoon
MIND SHIFT
Maze of Infection
Mines of Mars
Mini Ghost
Mission: Escape from Island 2
Moto Racer 4
Moto Racer 4 - Space Dasher
Moto Racer 4 - The Truth
Navalny 20!8 : The Rise of Evil
Negligee
Neverliria
Next Hero
ORCS
PLATI NALOG: Favorite Russian Game
Panzer Hearts - War Visual Novel
Paper Shakespeare: To Date Or Not To Date?
Paradox Wrench
Penny Arcade's On the Rain-Slick Precipice of Darkness 3
Pixel Hentai Mosaic
Pixelpunk XL
Plant This
Q-YO Blaster
Questr
Ravensword: Shadowlands
River City Super Sports Challenge All Stars Special
Rot Gut
STATUS: INSANE
SUPER BENBO QUEST: TURBO DELUXE
Science Girls
Shadowgrounds
Shield Impact
Shout Of Survival
Spooky Cats
Store Simulator
Suna
SwordBounce
The Adventures of Elena Temple
The Bluecoats: North vs South
The God
The Last Dawn : The first invasion
The Lost Gardens
The Reject Demon: Toko Chapter 0 - Prelude
The Uncertain: Episode 1 - The Last Quiet Day
They Are Hundreds
Toy Odyssey: The Lost and Found
Usual John
Visceral Cubes
WeakWood Throne
Welcome to Princeland
Wings of Vi
World's Dawn
Zombie Desperation
the Line
submitted by MystRChaos to SteamGameSwap [link] [comments]
Blue Vintage Cube Cards are Busted! Should this be in r/mtgcube?
https://imgur.com/a/4aWEIcz TLDR: Blue Vintage Cube Cards are Busted, and here's some cool concept cards to prove it. And great art! (Artist credit provided on the images and links in the Imgur)
After playing a ton of Vintage cube, my play group and I began theorycrafting "Power" cards to allow White, Black, Red, and Green to compete with Blue in raw powerlevel. Cube is a format of efficient Card Draw, Fast Mana, and Interaction which is exemplified in the busted Blue cards that dominate the format. We decided to colorshift three signpost Blue cards: Ancestral Recall, Time Walk, and Mana Drain to the other four colors in creative and interesting ways. The intent of these cards is to be EXTREMELY high first pickable powerlevel to compete with their existing Blue counterparts. Additionally, as the Blue cards are "good" is basically every deck, these cards also need to be all-purpose powerhouses rather than scalpels, while also maintaining the flavor of their color-identity. To ensure the card was multi-funtional we developed a matrix based on how different deck archetypes would use the card. The categories were Fair Decks, Unfair Decks, Aggro Decks, and Control Decks. Due to the raw power of the cards, Midrange seemed a redundant inclusion. Additionally, as the format is about Fast Mana, Card Draw, Card Advantage, and Interaction each design incorporates one or more of those effects.
Subject #1 - Ancestral Recall:
This card is a 3-for-1 at 1 mana, and would still be good at 3 mana. So the benchmark we used was 3-for-1 and 3 mana worth of effect on a 1 mana spell:
White Ancestral:
This was difficult as White lacks card advantage design space, so we leaned into the idea "balance" attached to a modal removal spell to prevent feel-bads.
W
Ancestral Order
Instant
Choose one -
· Exile target creature, its controller gains 3 life.
· Choose an opponent, if that player has more cards in hand than you, draw cards equal to the difference.
Card References: Swords to Plowshares, Sandstone Oracle
Fair: Efficient removal spell with potential card draw.
Unfair: Unload hand with fast mana, cheap refuel.
Aggro: Refuel after deploying threats.
Control: Efficient removal spell with ability to gain life.
Fast Mana: No
Card Draw: Yes
Card Advantage: Situationally
Interaction: Yes
Black Ancestral: This one was straight forward, Sign in Blood + half-Hymn to Tourach = 3-for-1 and 3 mana, thus meeting our metric. We chose Sorcery due to the discard clause
to prevent a chain of eating an opponents draw-step while drawings cards. (these are intended to be busted, not broken)
B
Ancestral Blood
Sorcery
Target player draws 2 cards and loses 2 life, each opponent discards a card at random.
Card References: Sign in Blood,Hymn to Tourach
Fair: Massive Card advantage and slight disruption.
Unfair: Massive Card advantage and slight disruption.
Aggro: Card advantage and some reach.
Control: Massive Card advantage and slight disruption.
Fast Mana: No
Card Draw: Yes
Card Advantage: Yes
Interaction: Yes
Red Ancestral: This one is interesting as Red now has "exile" card advantage spells like Light Up the Stage, but to prevent this from shoehorning into proactive decks exclusively,
the cards will be exiled face down as to be concealed. Additionally, as this is a red card, it can modally be a lava spike effect.
R
Ancestral Flames
Instant
Choose one -
· Ancestral flames deals 3 damage to each player.
· Exile the top 3 cards of your library face-down, look at them. Until the end of your next turn, you may play those cards.
Card References: Light Up the Stage, Lava Spike, Ugin, the Ineffable (face down exiled cards)
Fair: Hyper-Efficent card draw spell.
Unfair: Hyper-Efficent card draw spell.
Aggro: Card advantage and reach.
Control: Hyper-Efficent card draw spell.
Fast Mana: No
Card Draw: Yes
Card Advantage: Yes
Interaction: Destory target opponent
Green Ancestral: This one is my personal favorite as Green's design space is unique. The intent is to be an efficient creature with upside. This was originally three 1/1's,
but that seemed dramatically lower power than the rest of the cycle. Conversely, three 2/2s was too powerful even at these standards. We settled on two 2/2s for a total of
4 power over two bodies, with a modal untap effect for unfair decks uninterestd in a few bodies. As this didn't meet the 3-for-1 metric, we added the entwine cost to allow
for a "zero" mana option at 3+ lands. This is a modal Wild Nactl/Dark Ritual.
G
Ancestral Hunt
Instant
Choose one -
· Create two 2/2 green wolf creature tokens
· Untap up to three target lands
Entwine 2
Card References: Wild Nacatl, Krosan Restorer, Journey of Discovery, Ambush Viper
Fair: Efficent beat-down card.
Unfair: Ritual effect (see high tide)
Aggro: Efficient beat-down card.
Control: Multiple flash blockers.
Fast Mana: Yes
Card Draw: No
Card Advantage: Yes
Interaction: Yes (ambush blocks)
Subject #2 - Time Walk:
This card was reprinted at 5 mana, and is still good in cube. The card literally does it all providing; mana ramp and card draw for any deck and even additional
combat step for ending games. The metric was used was; can extend the game in your favor, provide mana advantage, and can be used as a finisher to end the game:
White Time Walk: This may be underpowered, but that seems to be white's share of the color pie. The design here is to make you and your board invulnerible for a turn, thus
buying you a turn in a "white" way. It would also make your whole team unblockable, so could act as a finisher.
1W
Celestial Shroud
Sorcery
Until your next turn your next turn, you and permanents you control have protection from everything.
Card References: Brave the Elements, Teferi's Protection
Fair: Protect your board or swing for lethal.
Unfair: Buy a turn to go off.
Aggro: Protect your board or swing for lethal.
Control: Fog effect with upside.
Fast Mana: No
Card Draw: No
Card Advantage: Situational
Interaction: Yes
Black Time Walk: This functionally works as a Time Walk in 1v1 play. The targeted effect and life loss move it into black's color pie, and also would potentially bolster fair
strategies like Death's Shadow or Scourge of the Skyclaves in Cube.
1B
Induce Fear
Sorcery
Target opponent reveals their hand and skips their next turn. You lose 5 life.
Card References: Exhaustion, Thoughtseize
Fair: Death's Shadow
Unfair: Functional time walk.
Aggro: Extra combat step finisher.
Control: Pull ahead on board.
Fast Mana: Yes
Card Draw: Yes
Card Advantage: No
Interaction: No
Red Time Walk: This utilizes Reds design space of impatience and getting everything you want now. Riot is a modal version of haste that can also deliver some counter, so you can
deploy several creatures and attack the same turn or provide a stat boost. To provide the mana advantage that Time Walk provides, a Red High Tide effect is added to allow for
an explosive turn.
1R
Volcanic Zeal
Sorcery
Until end of turn creatures you control have riot.
Until end of turn, whenever you tap a land for mana, add R.
Card References: Rhythm of the Wild, High Tide, Mana Flare
Fair: Deploy several creatures with Haste or +1/+1 counters.
Unfair: Mana doubling effect.
Aggro: Exposive turn mana boost and haste.
Control: Explosive mana, but weak overall.
Fast Mana: Yes
Card Draw: No
Card Advantage: No
Interaction: No
Green Time walk: This focuses on Green's superior ramp abilites, and ability to untap lands outside of the traditional untap step. Time Walk is often called "Explore" on turn 2,
referencing the Green card, but obviously becomes MUCH more powerful in later turns. This card is essentially a mega-Explore, with a higher floor but lower ceiling then a true
Time Walk. Sphinx of the Second sun introduced the idea of adding a "Beginning Phase" mid-turn, essentially providing a second turn without combat.
1G
Arboreal Splendor
Sorcery
You may play two additional lands this turn. You get an additional beginning phase after this phase.
Card References: Explore, Wilderness Reclamation, Seedborn Muse, Sphinx of the Second Sun
Fair: Ramp + mana untap for large turns
Unfair: Mana doubling effect.
Aggro: Mana for an explosive turn.
Control: Ramp and untap to hold up interaction.
Fast Mana: Yes
Card Draw: Yes
Card Advantage: No
Interaction: No
Subject #3 - Mana Drain:
Though not formally a member of "Power-9", Mana Drain exemplifies a busted card. Efficient interaction combined with a burst of mana for a follow-up explosive turn
pushes Drain to be a higher pick in draft then even Time Twister (of the Power-9) in all but the most focused combo decks. The design of these cards is straight forward,
efficient interaction, combined with a colorless ritual trigger on the following Main Phase. These all represent an efficient 1-for-1 + fast mana, so the analysis is
unnecessary on an individual card level.
White Mana Drain:
Added card draw to offset the tempo bonus of being an on-board removal spell.
WW
Mana Purge
Instant
Exile target nonland permanent, its controller draws a card. At the beginning
of your next Main Phase add an amount of C equal to that cards converted mana cost.
Black Mana Drain:
Thoughtseize + getting mana would make for interesting decisions in discard.
BB
Manaseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards
that card. At the beginning of your next Main Phase add an amount of C equal to that cards converted mana cost.
Red Mana Drain:
Lightning Bolt + free mana seems great.
RR
Mana Bolt
Instant
Mana Bolt deals 3 damage to any target. At the begining of your next main phase add CCC.
Green Mana Drain:
Again, Greens weakness in interaction and superior control of mana makes for an interesting design. This will often be a Tarmogoyf that can ramp you + chump block.
GG
Mana Gorger
Creature - Elemental
Flash
When you cast Mana Gorger choose a spell.
Mana Gorger enters the battlefield with a number of +1/+1 counters equal to that spells converted mana cost.
Remove all counters from Mana Gorger: Add an amount of C equal to the number of counters removed this way.
That completes the write up; thanks to all who took the time to read the whole thing. If there's one thing to learn from this exercise, its that Blue cards are busted, and for the other colors to even come close in power, you need to do some wildly powerful designs.
We will be proxying these cards (along with actual power) in our paper cube to see how they play, and we invite anyone else to do the same. Feedback will be read but is unnecessary, our intent is just to share our exercise for fun.
Cheers everyone!
submitted by VonWulfhausen to custommagic [link] [comments]
Best online games for multiplayer with elderly/senior parents who enjoy, say, Catan Universe?
http://www.reddit.com/boardgames/comments/kpf1tb/best_online_games_for_multiplayer_with/ Hi everyone! Big board game geek here thanks to parents that raised me with card games and simple American board games. Once I discovered Catan, I brought it home and taught them and they've played thousands of rounds. Ditto for Carcassonne and a few other more modern (but simple) board games. Since covid, I can't visit home and play in person, but I set them up steam accounts and Catan Universe accounts and it's been great to play every week. With step-by-steps written down, they can now smoothly log in and accept a game invite and play just fine.
That said, some variety other than Catan would be really nice, especially since it'd be nice to keep playing online games with them once covid passes (due to living in different states). They just want to spend time with their kid. I'd love ideas for ONLINE board games (or similar to board games) with an interface that is SENIOR FRIENDLY.
Senior friendly meaning: (1) not tiny print if you have to read the cards regularly, so for example Dominion is out even though they learned the physical version 10 years back; and (2) ideally minimal need to control a complicated camera or go toooo deep into various menu layers during play (though they could probably learn). Also nothing too CPU/GPU intensive, but they've got a couple desktops that run simple stuff fine.
FYI, TableTopSimulator is not forgiving enough: too many degrees of freedom for camera, movement, hotkeys to flip/shuffle, being able to deduce when something went wrong because a couple cards aren't quite stacked -- that stuff would likely confuse and frustrate them at this point.
They know
Carcassonne (and play the physical one regularly) but the
Steam version by Asmodee hasn't worked for me yet (my friend and I tried multiplayer for a couple nights in a row and it failed to connect us every time). Is it normally reliable for multiplayer and I just had bad luck? I also don't know if that Steam version interface requires too much active camera movement (zooming / panning a lot? they get a bit confused when their base view in Catan Universe gets off from default)...but would be worth experimenting since they know the rules already.
They've played some other simple board games like
Ticket to Ride (physical game now too hard for them to hold all the little cards),
Castle Panic,
Monarch, and old-fashioned card games like canasta / hand&foot / hearts / spades. I haven't seen Castle Panic or Monarch online.
How good is the
Ticket to Ride interface on Steam in terms of controllability by a senior? (Assuming I set up their account for them and just gave them their login info to write next to their computer)
Would
Love Letter be pretty simple to pick up for games at this level, and is the online implementation on Steam decent?
Is there a good online implementation of
Dixit (that isn't on TableTopSimulator)?
I thought
Splendor would be fairly easy to learn and would work well in an online interface (I play the TTS version and used to have the physical), but the
Asmodee implementation on Steam has a ton of bad reviews that it kicks a player after 60 seconds AFK. (My mom often steps away from Catan 3 times a game to use the restroom or get water, for example, and my dad has to think things through really slowly). If they've fixed that and the reviews aren't up to date, please let me know because that one seems really promising.
What
other (digitized) board games am I missing that would be worth considering?? Thanks so, so much in helping me connect to my aging parents who are hiding out during this pandemic and just want to connect with their kid in some way.
Also open to
card games I suppose, and maybe non-board video games if there's something truly simple for an older senior (can't require reaction time, super precise clicks, complicated camera movement, etc.).
THANK YOU THANK YOU THANK YOU for any ideas you can provide (or experiences you can share). Old people need to enjoy board games during the pandemic too, especially since their lives are most as risk from in-person stuff so I imagine many are feeling cooped up and cut off and want to connect with family in this way.
submitted by BoardgamesArchivist to deletedboardgames [link] [comments]
First Pass at Ghen (Dads that start with G) (mild CMR spoilers)
As the guy who can only make commanders that start with G, I was pleased to see Ghen and Gnostro on the same day. This is my first pass at Ghen on a $150 budget
here. Ghen RWB
Legendary Creature - Human Wizard (R)
RWB, T: Sacrifice an enchantment: Return target enchantment card from your graveyard to play.
2/3
(translated from German, courtesy of
u/thearchangel001)
In my analysis, this deck wants ways to get enchantments in the graveyard and ways to get enchantments on the battlefield. Rounding out the deck, I'll need ramp, removal, and card draw. For this list, cards that can draw will be
bold and cards that can remove can be
italic. Ramp x8 Pretty basic on a budget.
[[Sol Ring]], [[Arcane Signet]], [[Boros Signet]], [[Orzhov Signet]], [[Rakdos Signet]], [[Talisman of Conviction]], [[Talisman of Hierarchy]], [[Talisman of Indulgence]]
I'm sure there are more synergistic enchantments I can find after another pass, but this is a lean, effective list on a budget. 8 pieces is fine in my estimation because this deck has a low cmc average and mostly doesn't pay full price for things. Talisman of Indulgence can be cut to save $5, but we expect that to be reprinted in CMR I think.
Cards that get Enchantments in the Graveyard [[
Nahiri, the Harbinger]] discards and
draws and functions as
removal and can find [[Worldgorger Dragon]]. She does a lot of work. Too bad she's not an enchantment. There's also corner value with Oaths, but we're not leaning on that.
[[Dreamshaper Shaman]] can sacrifice enchantments, but that's not our favorite way to get them in the gy (if we had to pay for them in the first place), still we don't pay full price for him and he can find us more enchantments.
[[Gravebreaker Lamia]] puts any card in the deck directly into the graveyard. If no one bothers us, we can get into a state where we are tutoring every other turn just as the normal course of the game. That feels good especially when our combo pieces want to be in the graveyard anyway.
[[
Cathartic Reunion]] Lets us hit our early lands, load our graveyard, and overall feel good about hugging Mom. I wish it were an enchantment.
[[
Collective Defiance]] Lets us wheel our hand and often take down a creature with it.
[[
Faithless Looting]] Lets us load the graveyard multiple times while replacing itself.
[[
Knollspine Invocation]] Feels great. It lets me keep my tech in hand with an untapped Ghen. When he's needed, I can activate knollspine, discard an enchantment, sacrifice something to get that enchantment into play, all while burning a creature or doming a player. This card is explosive if you untap with it. If you disagree, just sacrifice it.
[[
Prophetic Ravings]] Seems like a good choice, allowing me to find new pieces and load the graveyard every turn. My creatures don't do much besides their passive, so tapping isn't a big problem. Discarding at instant speed and having another sac target, though, is big game.
[[
Sinister Concoction]] for very little mana can put two cards in your graveyard and remove a creature all at instant speed.
Plain Value [[
Mesa Enchantress]] is worse here than in other enchantress lists because most of our etb's don't come from casting. Still, if she can draw 3 cards she did her job and our curve is low.
[[
Birth of Meletis]] is good at buying time and gaining value. We like the first trigger and we don't mind cutting this off at any time.
[[
Treacherous Blessing]] is ideal in a list like this. We can draw 3 multiple times and rarely take life. Gold Star.
[[Triclopean Sight]] is our cute trick. We have a lot of invisible potential with this in our hand. A tapped Ghen with 5 mana up can still activate (sometimes ambushing a creature first). Just having this in the deck with open mana can make people play more cautiously (after you wreck them the first couple times).
[[
Cleansing Meditation]] Is plain value. It takes out opponents' shinies and (because we almost always have threshold) gets us a whole new round of enchantment etb triggers.
[[Open the Vaults]] is likely to get us a lot more value than our opponents after we spent the game loading our graveyard. this is best after a sweeper.
[[Brought Back]] can be used defensively, but can also grab us a fetch and a Ghen victim pretty often.
[[
Act of Authority]] allows us to exile (not imprison) an artifact on etb. After we go to upkeep, we exile another one (may) and sacrifice it to Ghen to avoid giving it to someone else. RIP opponents' ramp
[[Fires of Invention]] is a HOUSE! improving our board with 2 casts while leaving up mana to activate Ghen is an ideal turn. If we stop liking it for some reason, we can get rid of it from the command zone.
[[Rise of the Hobgoblins]] is a good idea (I think). It is uniquely a card that I could cast early for a sac target, I don't lose much value by sacrificing it, I sometimes want to target it for recursion where it can build an instant speed board, and people are going to HARD forget about that first strike, meaning I can ambush a LOT of attackers.
[[Sentinels' Eyes]] Is a cheap recursive aura. It might let Ghen chip in for damage while keeping up his ability. The most important thing is that if I draw this I will always have an enchantment available to sacrifice.
[[Starfield of Nyx]] clearly has a place here. I'm not super keen on making everything a creature because that can be dangerous. Still, this is a win con and an alternative way to get value out of the main pattern of the deck. It can be fun, though, to let someone untap and cast a sweeper only to sacrifice an enchantment for an aura or imprison one of your enchantment creatures, knocking starfield down below the "I'm a creature" threshold. Sorry friends; I get to keep my board.
[[Valakut Exploration]] is my pet. I like that it often turns "dead" land draws into "live" cards. When we miss and go double land or find something we can't afford, it still goes to the graveyard for us to get later. Furthermore, it is a wincon with Worldgorger Dragon below.
Hate/Removal [[Eidolon of Rhetoric]] is nice because it slows down our opponents while we are likely to be getting most of our value from activated abilities. We can get redundant here with Rule of Law if we want.
[[
Aether Flash]] doesn't kill Ghen, but turns off a large percentage of ponents' decks, including whole strategies in some cases. Forgeborn Oreads and other burn get stronger when this is on the board.
[[
Blood Sun]] cantrips and turns of yucky lands. Don't need it? sac it to Ghen and find something else.
[[
Dragon Mantle]] is the cheapest cantripping enchantment. Usually, we draw a card and sacrifice it to Ghen. Sometimes, it opens the possibility of a Voltron-assisted win (they won't have blockers anyway)
[[
Elspeth Conquers Death]] Removes a permanent, slows the opponent, and (sometimes) gets us back a permanent (we don't have a lot of hits for the last ability). We don't even have to pay full price.
[[
Hobble]] This is single target removal that draws a card.
[[Island Sanctuary]] I don't care too much about drawing cards, but this buys a lot of time and turns off a lot of strategies. It's also a cheap enchantment I probably don't need right away.
[[Lethal vapors]] My creatures are usually not entering the battlefield. If someone wants to skip their turn, fine. I'll just get this back.
[[Lithoform Blight]] is another cantripping card that also happens to be able to shut off problematic lands. No problematic lands? no problem. Fix my mana and sac it to Ghen. When they draw a problematic land, I'll get this back.
[[
Oath of Chandra]] Hits a creature, gives me something to sac, sometimes domes for 2.
[[
Oath of Liliana]] Gets rid of creatures. Hopefully big creatures because the small ones got burned. Sometimes makes a zombie.
[[
Oath of Kaya]] Pops a target, can go to face, buys a little time, sometimes protects Nahiri.
[[
Omen of the Forge]] Pops a creature, can go to face, gives me something to sacrifice.
[[Overwhelming Splendor]] hoses somebody and makes them sad.
[[
Parallax Nexus]] mostly I want to look at everyone's hand, take something important, and hold them for 2 turns. With the last fading counter, I can hold cards for another turn OR I can activate the ability and sac it to Ghen. The last card I pull won't get returned and I get a fresh look at a hand. Not bad for 2B
[[
Paralax Wave]] Is a silly card for silly people. It's easy (and fun) to break this with Ghen and other pieces.
[[
Phyrexian Scriptures]] can compleat Ghen, wipe much of the board, and hate on graveyards. It also happens to be recurrable.
[[Smoke]] I don't know about you, but I only need to untap the one creature.
[[
Tainted Aether]] is pretty great at slowing down opponents or punishing them for committing to the board. Again, we rarely are putting creatures into play, so this feels great. If we want a creature, we can usually sacrifice this.
Protection [[Flickering Ward]] can protect from targeted removal. An untapped Ghen can grab this or another protection piece at instant speed, discouraging hostile spells. Usually they will target something else because they don't want to get "got." Then I can spend my activation elsewhere. I can return it to my hand to discard later if I want allowing me to change the color.
[[Kaya's Ghostform]] is all purpose protection that can be put on there at instant speed with Ghen, and a cheap enchantment that can be sacrificed early. It's hard to pass.
[[
Pentarch Ward]] protects my boy and draws me a card. This is obviously a multi-role card.
[[Shielded by Faith]] offers protection from destroy effects. I only ever want it on Ghen. Ideally, we have this and a "protection" aura in the graveyard with an untapped Ghen.
[[Strands of Undeath]] is some "indestructible" redundancy that also serves the purpose of pulling cards out of one opponent's hand. If you're enchanting Ghen with this in order to survive targeted removal, guess who's going to have to discard 2...
Loop Enablers [[Leonin Relic-Warder]] Doesn't allow the disjointed prison trigger because I don't have creature sac outlets rn, but it does target important permanent types across the board.
[[Journey to Nowhere]] is excellent disjointed removal (if I sac this in response to its etb trigger, it won't give the creature back). It can also eat a relic-warder for a prison loop.
[[Worldgorger Dragon]] loops with [[Necromancy]] and [[Animate Dead]] and our boi Ghen can get them out of the graveyard. This will provide infinite mana and very likely a win because of the number of permanents that etb and deal damage. This can be dangerous because of the disjointed trigger on Worldgorger Dragon which can result in your whole board getting exiled, but living on the edge is fun.
Loop Outlets [[
Forgeborn Oreads]] Can win the game if it watches a loop and serves as removal if it doesn't.
[[Grim Guardian]] doesn't remove, but it spreads out the damage when an enchantment etb. It can also slow down aggro a bit which can be nice.
Lands I was able to keep the land package at around $35, focusing on painlands, checklands, panoramas with one triome, etc.
Obvious utility lands like [[Bojuka Bog]], [[Geier Reach Sanitarium]], and [[Hall of Heliod's Generosity]] are included.
[[Piranha Marsh]] and [[Sunscorched Desert]] are present to increase the likelihood that a Worldgorger opportunity is a win.
SO How did I do? 37 lands, 8 pieces of ramp, 21 pieces of recursive removal, 12 ways to draw cards, 5 pieces of protection, a couple of combos, 11 pieces of stax and discard..., all in a flavorful cohesive shell for under $150.
Are there obvious things I should be including? (Especially cards that make either combo more robust on a budget)
Are there cards here I'm dramatically overevaluating?
Are there any big Ghen "aha!" moments you've had that I should know about?
submitted by jow253 to EDH [link] [comments]
First Gloomhaven experience was a success, I have no idea how.
EDIT: Gloomhaven Jaws Of The Lion
I got into board games about a year ago with Catan. I then picked up Patchwork, Secret Hitler, and Splendor (my fave) over the year. I saw on this subreddit about Gloomhaven and it was way too daunting, and there was no way I was going to convince any of my friends to play, until i heard about Jaws of the Lion. I am an avid RPG video gamer so i was very interested, yet have never played a sophisticated board game.
I live with 3 other guys, all weight lifting, party going, frat bros that I've known for years and were all great friends, and the closest thing they have in gaming experience is COD Warzone (When they're not out partying, they're playing COD). They just got into Catan about 2 months ago and now love playing it, and then 1 of them will play Splendor every now and then, but the others think its not for them. I made them a deal that if I learned how to surf, they would have to play Gloomhaven just one evening with me.
I finally can surf after about 2 weeks and they agreed, so I picked up a copy at my Target, and then watched youtube videos for about 2 days before attempting to play.
I setup each character board, and told them to go around the table read the description of the character and if it feels "cool" to you, then play that guy, I said i would fill in the extra. They all fought to be the Red Guard, but ended up playing rock paper scissors and they each landed on a character, I ended up being Voidwarden.
After a few beers, and a few dead vermilion raiders. They understood the modifier mechanics, the attack phases, movement, line of sight, teamwork, status's, advantages/disadvantages and all the goofy little things. We finally beat the first campaign after about an hour and 20 minutes of learning.
I was exhausted from trying to describe everything, how things worked, why they worked, why it was designed that way (to the best of my ability). On the other hand, they were so HYPED, they all wanted to play the next campaign, and were talking about setting up a schedule cause they want to level their guys, and fight new monsters, get new skills and everything.
I enjoyed it for the most part, but they LOVED it.
I am learning how to set up the next campaign, and learn the next set of game mechanics that come into the game starting in campaign 2. They want to play again tonight, but I am not sure I can learn everything properly by then.
My favorite thing is we wake up this morning, and they are like "sup red knight" passing by in the kitchen, "oh demolition dave finally woke up". It was wholesome. Their only gripe was, "No social media, this is probably the nerdiest thing I've ever done, but I love it".
So all in all, I think Gloomhaven Jaws of the Lion paved a path to get into the full game with my roommates that have never board gamed really. If my non-board gamer friends can learn this game, I think almost anyone can. It's super fun, and I think any other game after this will have a smaller learning curve.
Just wanted to share my experience if anyone else is daunted by Gloomhaven or just wants to listen :).
P.S.
If anyone knows a good way to store the game, or containers i can buy to help organize the game better, please let me know. There are a lot of pieces and it was hard to get the box closed last night.
Also if there are ways to make the pieces last longer, I feel like the cards are going to get a lot of wear and tear from constantly being used.
submitted by ZiiC to boardgames [link] [comments]
This Week in MMO's - Week 29 2020
ATTENTION: This is a new type of content that we’ve created for the MMORPG community, let us know if you think we should make this a regular thing. Also if you’d like there’s a feedback form at the bottom of this post, should you like to provide more detailed feedback.
July 17th
Return to Doomwood This Weekend
https://skip.gg/AVGbJ Doomwood 3 is now available this weekend
- Meet up with Artix in a forest in Doomwood
- Battle the monsters in the Deadtech Army
- Dismantle CryptHackers
- Defend the town... and the children who are its future
- Get ShadowScythe Trooper, Mage and Rogue sets, then talk to Stellaria to create darker versions
- There will be a daily gift of a 72-hour Void Aura farming resource buff
- Log in each day for a new server-wide reward item, boost, or drop rate increase
Coming next week:
Monday: 48 hour Class Points boost
Tuesday: rare 0 AC pet drop
Wednesday: 72 hour Reputation boost
Thursday: new weapon drops
Friday: 72 hour farming resource buff
Saturday: 48 hour Gold boost
Sunday: new helm drops
Bido’s Birthday Bash is Back!
- Find his birthday rares in the July Featured Shop in your game menu, and find Bido himself in-game (in Yulgar’s attic) to begin his quest for even more gear
July 17th
DoomWood III: Legacy of Darkness
https://skip.gg/GmF2z DoomWood is back with its third installment, you’ll be able to access it by clicking the button in your home town to go there.
This latest installment requires no knowledge of the previous two, with all new characters and a special guest character from another game.
Aion North America
July 14th
Fields of Fame Event
https://skip.gg/3o30w The event will continue through August 19th
- Earn Renown and acquire gemstones and gemstone shards
- You can earn Renown in special zones that have an event npc
- The NPC will provide quests that will give you Nabaru’s Fruit, when used it will provide a buff that increases the amount of Renown you earn for a set number of points (there is no time limit)
- Higher Renown provides access to a special shop.
- Get the full event details in the link above
July 15th
Changes to Paragon Equipment
https://skip.gg/yUS0o There is a new way to upgrade Paragon equipment without fear of breaking the equipment
- A new upgrade material called Blessed Ultimate Paragon Enchantment Stones are now available
- Obtain these through a morphing recipe
- The recipe requires a normal Ultimate Paragon Enchantment Stone as well as a new material item: the Purified Abyssal Fragment. This material can be obtained as a guaranteed result of extracting Paragon Equipment.
July 16th
Dev Talk: Roads of Avalon, Part 2
https://skip.gg/oZfnc Part two of the preview for the Roads of Avalon system that will be available in the next update.
TL;DR
- The zone map shows that the roads form a distinct shape, making it easier to recognize where you’ve already visited
- There are roadless paths called the Wilderness of Avalon
- The wilderness hosts a variety of different locations
- Forest paths, these paths wind through and can be used as shortcuts or to avoid the main roads
- Resource sites, these locations have a high concentration of resources as well as elemental spirits guarding them, these can appear in the Veteran and Elite versions, you may even encounter tier 7-8 aspects and guardians
- Avalonian camps, these camps have mobs, clear them and obtain treasure
- Randomized dungeon entrances, these lead to the same randomized solo, group, and elite dungeons that you’ll find in the open world, but with a significant buff to fame and loot.
July 17th
In-Game Anniversary Events and Fame Boosts
https://skip.gg/LVvKg - Login to enjoy a week-long fame boost, free fireworks, and a classic dungeon from Albion’s beta.
- Between now and July 24th, get 25% additional fame for all in-game activities
- The classic Keeper dungeon Defenders of the Past has returned, with updated shrines, loot, and rewards. Additionally, those who complete it, have a chance to score the brand-new Red anniversary Banner.
July 17th
Happy Third Anniversary, Albion Online!
https://skip.gg/GvMAE It's been three years since Albion's official launch on July 17, 2017, the post is a massive retrospective on the year, the gist of it is as follows
- Look forward to the Rise of Avalon update next month
- The Avalonians were added and defeated, culminating in the Battle of Caerleon
- The Queen Update was added in January of 2020, adding a new outlands continent, this update brought a new guild warfare system allowing players to fight over territory.
- The Queen Update was the most successful update since launch, greatly increasing the player count
- Covid-19 relief, in-game item was added to the cash shop, with 100% of proceeds going to Covid Solidarity Fund, they raised $42,644.94 USD.
- The mobile experience was greatly improved.
July 15th
ArcheAge: Unchained : Refer-A-Legend Program
https://skip.gg/DOeSp Invite your friends to play ArcheAge and get rewards, full detail in link.
This program ends on August 17th,
July 15th
To the Gate and Beyond – Community Voting Has Begun!
https://skip.gg/BkSJF Beginning July 14th, vote for your favorite entry for the video music contest.
- The video with the most votes will win a grand prize sponsored by GIGABYTE; an Aorus keyboard, Headset Aorus 5, and M5 Aorus Mouse
- Voting period ends on July 17th
July 16th
Become A Traveling Merchant!
https://skip.gg/iI0TG July 17th
ArcheAge: Unchained: The Daru’s Special Costume Offer: #1 is still available!
https://skip.gg/jgHDN Daru ‘s Special Costume Offer: #1 – 799 Credits
The costume pack, containing three costumes is still available.
No updates from July 12th onwards.
July 14th
[Maintenance] Regular Maintenance July 15th 2020
https://skip.gg/b1kFJ Dear Players,
We will perform our weekly maintenance as follows:
Date: Wednesday, 15.07.2020
Duration 4 hours - 8:00 UTC till 12:00 UTC
Reasons
- New Naru gear will be given as rewards for main quests in Serendia and Calpheon.
- Season Server where PvP is available will be introduced.
- New Red Battlefield effect will be added.
- New Hairstyles for Female Classes will be added.
Ending Events
- Season Special Attendance Rewards: Available until July 15 (23:59 UTC)
- Tapu's Golden Travel
- Hot & Cool
– Event 2: Cool Time
- Season Server Launch Events
- Event 3: Get Refined Magical Black Stones
- Refer-a-Friend Promotion
July 15th
Patch Notes - 15th July 2020
https://skip.gg/5t5b2 Too long to list here, view full notes with link above.
July 15th
Pearl Shop Update: Summer Sale!
https://skip.gg/I3Twx Cash shop update
- 20% off inventory, weight limit, pet, and mount
- 50% off interior and accessory
- Premium outfit box 2+2 pack is back and 50% off
- Classic outfit box 2+2 pack is back and 50% off
- [Mystic] Ludine Outfit Set is now available for 2,200 pearls
- Queen of fighters pack is now available for 25% off, including the following mystic outfits Lupine Outfit set, Khamsin Classic Set and your choice of the following premium sets, Banha, Rakshande, or Crown Eagle. The set additionally contains a secret book of old moon 1 day, and 5 item collection increase scrolls 60 min
- [Archer] Lunawulf premium set is 20% off
- [Event] New Dream Horses’s Dream Pack is 30% off
- [Event] Double penguin pack is 25% off
- Willow breeze outfit sets are 20% off
- Spring blossom outfit sets are 20% off
- Epheria Marine classic set is 20% off for Lahn
July 13th
2020 Cosmetic Design Contest – Winners Revealed
https://skip.gg/hIdvg Check out the winners of the outfit and weapon design contest, as well as the runners up in the link above.
July 15th
Blade & Soul: Dark Passage Arrives July 22
https://skip.gg/jYeus New 12-player raid Silversteel Laboratory
Recommended for Level 60 HM 16 or higher
Limited time content - Nyarka added - open PvP zone.
Two new events will be part of the update
- Pick up a bonus daily quest when entering Koldrak’s Lair and earn rewards
- Summer of splendor - restore antique lamps and see what they have to offer
Weapon Enchantment System
- Will soon be available for Legendary raid weapons, Thornbreaker and Silversteel
- The system allows you to add boss attack power and critical damage stats
- To upgrade you’ll need Fusion Stones, Enchantment Stones, and Transformation stones
- Fusion stones can be acquired through the upcoming Halcyon Hills Challenge dungeon, Nyraka, Merchant of Wonders, and Achieving high ranks in the battlegrounds
July 17th
Blade & Soul: Dark Passage Events Preview
https://skip.gg/lopEc Event 1; Koldrak Fever
- Event Duration: July 22nd - August 19th
- Reward Redemption Period: July 22nd - September 23rd
- Daily quests will be available Friday, Saturday and Sunday
Event 2; Summer of Splendor
- Event Duration: July 22nd - August 19th
- Reward Redemption Period: July 22nd - September 23rd
- Go to the cash shop and redeem a wishing chest for 0 coins (once per account).
- The chest contains 60 lamps and 5 polishing cloths, use the cloths to restore the lamp into a Pristine lamp or a Wishing lamp
- You can obtain cloths through login rewards, daily challenges, the dragon express or once per day at the hongmoon store for 80 NCoin
Visit the link above to see the full reward list for these events.
July 17th
Blade & Soul: Dark Passage – Items and Systems Preview
https://skip.gg/SvmLt The Dark Passage update will launch on July 22nd. Below are the notable changes coming with this update.
- New hunting zone - Nyraka. This is an open PvP and PvE zone available from July 22nd till August 19th
- New raid - Silversteel Laboratory. 12-player raid, recommended HM 16 or higher, rewards listed in link above
- New PvE Weapon Tier - Dragon Spire. Upgrade your Thornbreaker weapon stage 7-9 weapons to the next legendary PvE weapon tier.
- New Mythical Weapon Enchantment System. A new system will allow you to change your legendary raid weapon into a mythical weapon, allowing you to use fusion stones to enchant your weapon for added boss attack power and critical damage.
No updates from July 12th onwards.
July 14th
DESTINY 2 UPDATE 2.9.1.1
https://skip.gg/Sy3B2 July 16th
BEYOND LIGHT RELEASE WINDOW UPDATE
https://skip.gg/XQx2X The release of Destiny 2: Beyond Light has been moved to November 10th.
- There have been delays due to the difficulties of working apart because of the Pandemic
- We’re committed to a certain level of quality and that’s why we’ve decided to move the update to November 10th.
- Or read their words, it’s literally a 3 paragraph update.
July 16th
THIS WEEK AT BUNGIE – 7/16/2020
https://skip.gg/qVZgB - Season of Arrivals is being extended till November 10th
- The Festival of the Lost will now take place during the Season of Arrivals, beginning on October 6th
No updates from July 12th onwards.
July 14th
MEET THE CHARACTER—LADY THORN
https://skip.gg/wqa1P Linked above is a lore-dump/teaser for upcoming Stonethorn DLC content.
July 15th
DEFEND THE HOME OF THE HIGH ELVES DURING THE SUMMERSET CELEBRATION
https://skip.gg/uk4On The Summerset Celebration begins Thursday, July 23 at 10:00AM EDT and continues until Tuesday, August 4, at 10:00AM EDT.
- During the event period, you can earn bonus rewards and a new event-specific outfit style
- As you venture throughout Summerset, you’ll receive extra loot from all daily quest rewards, resource nodes, world, trial, delve bosses, and Psijic Portals (only in Summerset!)
- Indriks mounts will be available, to acquire them you’ll need to have a Nascent Indrik, and all four Mossheart berries. The first two berries are available from the Impresario during this event, and the rest will arrive in later to-be-announced events.
- The Summerset DLC will be 50% off n the crown store throughout the event
- The Summerset Collector’s Pack will be 50% off as well.
July 16th
GET A FREE CROWN STORE BUNDLE FROM US!
https://skip.gg/FTssr From now until July 30th, grab a free bundle from in the in-game Crown Store.
It includes in the following items:
- Vampiric Dragon-Imp pet
- The Mace of Molag Bal outfit style
- Three Outfit Change Tokens
- 10 Crown Repair Kits
- 20 Crown Soul Gems
- Three Gold Coast Experience Scrolls (50% boost for one hour)
July 14th
ZENITH - QUADRANT 3 BEGINS TODAY!
https://skip.gg/eH9mr EVE online’s third Quadrant, called Zenith has arrived.
- It will bring with it the final chapter of the invasion story arc
- There will be an update to the Abyssal Proving Grounds and a new Proving Filaments
- Proving Filaments will take players from any point in space, directly to an Abyssal Proving Ground inside Abyssal Deadspace.
July 14th
NEW ZENITH OF POWER PACK
https://skip.gg/kdNAC New addition to the cash shop, limited to one per account.
The pack includes:
- 3 months Omega
- Fierce Abyssal Filaments Crate
- Vulture Zento Isideko Combine SKIN
- Sleipnir Snowline Bladeracer SKIN
- Absolution Oasis of Faith SKIN
- Astarte Inner Zone Vanguard SKIN
- Agency 'Pyrolancea' DB5 Dose II Booster
July 14th
QUADRANT 3 LIVESTREAM
https://skip.gg/hpdsp UPDATE: This stream has concluded. You can view the Twitch VOD here
https://skip.gg/EJyVT July 16th
THE NEW ABYSSAL PROVING GROUNDS ARE NOW LIVE!
https://skip.gg/fZibX - Proving grounds are now available
- The leaderboard feature needs some more work and won’t be available for the first few events, however, there will be a thread on the forums keeping track. You can find it here: https://skip.gg/rMMtY
- from today and over the weekend, extra Proving Filaments for this event will be available as a daily log-in reward
July 16th
EVE ONLINE: EMPIRE SPACE II ON SPOTIFY!
https://skip.gg/ueBlI EVE Online’s second album, EVE Online: Empire Space II has been added to Spotify
July 17th
PROVING FILAMENTS STREAM DREAM TEAMS
https://skip.gg/JUsrZ Watch some awesome 2v2 PvP Fights.
On Saturday, July 18 from 19:00 to 21:00 UTC/EVE time the streamer + dev teams will be running the Proving Filaments on Tranquility in their best* T1 cruiser fits, streaming the action live and looking for fights!
Check out the confirmed teams and where to watch them in the link above.
No updates from July 12th onwards.
July 14th
FINAL FANTASY XI Updated (Jul. 14)
https://skip.gg/gXqlQ [Update Details]
The following issue was addressed in the English version of the game.
- The system message for obtaining Key Item " Sheet of Jeuno tunes" was not displaying correctly.
July 14th
Companion App Updated (Jul. 13)
https://skip.gg/MAPHX [Update Details]
Added the following function(s):
- Members can now be removed from the Chat function in Community.
"Remove from Chat Group" can be selected after long tapping the character name from the member list,
- "Purchase from Market" can now be access by long tapping the items from Items and Market Board.
July 14th
Ceremony of Eternal Bonding Reservation Restrictions
https://skip.gg/S11lS Maintenance may cause your reserved Ceremony of Eternal Bonding to not be held, requiring a reservation for another date.
We ask that you please consider the information below before making your Ceremony of Eternal Bonding reservation.
[Possible Maintenance]
・Sometime between Jul. 13, 2020 9:00 p.m. and Jul. 14, 2020 4:00 a.m. (PDT)
・Sometime between Jul. 14, 2020 9:00 p.m. and Jul. 15, 2020 4:00 a.m. (PDT)
・Sometime between Jul. 15, 2020 9:00 p.m. and Jul. 16, 2020 4:00 a.m. (PDT)
・Sometime between Jul. 20, 2020 9:00 p.m. and Jul. 21, 2020 4:00 a.m. (PDT)
・Sometime between Jul. 21, 2020 9:00 p.m. and Jul. 22, 2020 4:00 a.m. (PDT)
・Sometime between Jul. 22, 2020 9:00 p.m. and Jul. 23, 2020 4:00 a.m. (PDT)
・Sometime between Jul. 27, 2020 9:00 p.m. and Jul. 28, 2020 4:00 a.m. (PDT)
・Sometime between Jul. 28, 2020 9:00 p.m. and Jul. 29, 2020 4:00 a.m. (PDT)
・Sometime between Jul. 29, 2020 9:00 p.m. and Jul. 30, 2020 4:00 a.m. (PDT)
July 16th
Actions Taken Against In-Game RMT & Other Illicit Activities (Jul. 16)
https://skip.gg/SfgQe Real money trading (RMT) and other illicit activities upset the balance of the game and, as such, are prohibited under the Terms of Service.
Because we have confirmed the existence of players who are engaging in these illicit activities, we have taken the actions listed below.
Time Period: Jul. 9, 2020 to Jul. 15, 2020
・Participation in RMT/prohibited activities
・Accounts terminated: 3,878
・Accounts temporarily suspended: 21
・Botting activity (excluding RMT vendors)
・Accounts terminated: 9
・Accounts temporarily suspended: 14
*Botting activity by RMT vendors has been included under "Participation in RMT/prohibited activities."
・RMT advertising
・Accounts terminated: 791
No updates from July 12th onwards.
July 13th
The ArenaNet Streaming Schedule for the Week of July 13
https://skip.gg/vXfwb We’ve partnered up with players to showcase their creative Guild Wars 2-inspired content on the official Guild Wars 2 Twitch channel:
https://skip.gg/2nLB3 Wednesday, July 15th
The Guild Wars 2 Art Show (by Fiaoradd)(English)
Noon Pacific Time (UTC-7)
Watch ArenaNet Creative Partner Fiaoradd create art on this week’s show.
https://skip.gg/anJ9T July 14th
Watch the Trailer for “Jormag Rising”
https://skip.gg/3au8L The fourth episode of The Icebrood Saga arrives on July 28. Watch the trailer below and visit the release page for all the details.
July 14th
Excelsior! Behold the Synergetics Gyrocycle Roller Beetle Skin
https://skip.gg/3nqjT Cash shop update
- Synergetics Gyrocycle Roller Beetle Skin - mount skin
- Maguuma’s Grasp Skin
- Maguuma’s Mantle Skin
- Maguuma’s Treads Skin
- Nature’s Oath Outfit—20% Off
- Verdant Executor Outfit—20% Off
- Sylvari Seed Pod Mail Carrier—50% Off
- Floral Glider
- Wreath of Cooperation
- Toxic Gloves
- Toxic Mantle
- Toxic Boots
- Toxic Cape
July 16th
Guild Chat: Working at Home
https://skip.gg/7XZL9 What’s it like when a whole game studio works from home? We’re learning every day! Join host Rubi Bayer and her developer guests—remotely—for an inside look at how ArenaNet is adapting to safety precautions during the COVID-19 pandemic.
Watch the replay here:
https://skip.gg/dyrhU July 15th
Cash Shop Update for July 15
https://skip.gg/Dq4X0 - The Surprise Style Box has been updated, preview the additions using the link above
- Mystery Mix Coupons are back from July 18th to July 20th
- Royal style coupons have been updated
- Summer Story Permanent Outfit Packages
- Summer Styles Permanent Covers
- Wisp's Wondrous Wonderberry
July 17th
Burning World Event
https://skip.gg/It4rM Burning World is back, in these special servers all players have access to the Burning Skill which gives the following bonuses:
- 1.5x EXP
- Weapon ATT/Magic ATT +50
- Damage against Normal Monsters +30%
- Damage against Bosses +30%
- Critical Rate +30%
- Critical Damage +30%
Additionally, you can create three mega burning characters on this world who will receive 2 bonus levels from level 10 to 150.
At the close of the server, you will be able to transfer up to six characters to a permanent server.
July 17th
Check Out the July 17th Art Corner!
https://skip.gg/wuSjE Use the link above to see some fanart from Maplestory players.
No updates from July 12th onwards.
July 15th
2x Dread Ring Currency!
https://skip.gg/2F4U6 This coming week, every time you would earn Dread Ring Currency, you’ll now receive twice the amount, making it much easier to complete the campaign!
- 2x Dread Ring Currency starts Thursday, July 16 10am PT (19:00 CEST)
- 2x Dread Ring Currency ends Thursday, July 23 at 10am PT (19:00 CEST)
July 16th
VIP Only - 50% off Refinement Pack and Coal Ward!
https://skip.gg/0u7lL Get the VIP treatment with a special sale available exclusively to VIP members Rank 3 and up! For the next week, these VIP members can get 50% off 1 Refinement Pack and 1 Coal Ward!
- VIP only sale begins Thursday, July 16 at 10am PDT (19:00 CEST)
- VIP only sale ends Thursday, July 23 at 10am PDT (19:00 CEST)
July 16th
20% off VIP!
https://skip.gg/HRcSb Are you looking to extend your VIP benefits or increase your rank? Lord Neverember has you covered!
- 20% off VIP begins Thursday, July 16 at 10am PT (19:00 CEST)
- 20% off VIP ends Monday, July 20 at 10am PT (19:00 CEST)
Pantheon: Rise of the Fallen |
No updates from July 12th onwards.
July 14th
SG SCRATCH TICKET: FALLEN HEROES
https://skip.gg/s3nft From July 15th till September 8th
By purchasing SG Scratch Tickets you have a chance to obtain special items, including Outfits, Accessories, and Enhancement Items! Check the list below to learn what can be obtained by drawing a ticket from the Fallen Heroes collection!
See the rewards using the link above.
July 15th
CAMPAIGN: COMPLETE URGENT QUESTS (7/15)
https://skip.gg/VZR9B From July 15th to August 4th, operatives who complete the specified amount of Urgent Quests will receive either an SG 20 TICKET or an AC SCRATCH TICKET! Furthermore, for those who go the extra mile in shoring up our defenses on Lillipa by completing the Urgent Quest Mining Base Def. Op.: Despair the specified number of times on either Super Hard or Extra Hard difficulty with an S Rank, additional SG 20 Tickets and the Emote 224: “We Did It!” can be won!
Get the full details in the link above
July 15th
CAMPAIGN: GET FREE SG! (7/15)
https://skip.gg/Dl9HM Log in between July 15th and July 21st, and you’ll receive an SG 10 TICKET!
Log in at least 5 times during this period, and you’ll get a bonus of 3 SG 10 Tickets! This means you could be sitting pretty on a free 100 Star Gems over the course of this campaign!
July 15th
CAMPAIGN: BUY A PREMIUM SET! (7/15)
https://skip.gg/xVuyo Sometimes, it’s the little things. That extra Premium Storage, access to improved Personal Quarters, persistent access to managing your own Player Shop, a MISSION PASS GOLD TICKET; all of these things can be yours with the purchase of a PREMIUM SET! There’s also a few extra little things ARKS HQ will be including if the purchase is made between July 15th and August 18th! With the purchase of a Premium Set (30 Days) you’ll receive Half Scape Dolls, Rare Item Drop Rate +50%, and some Triboost +50%. Purchasing a Premium Set (90 Days) will net you all of the above, and Emote 231: Bang Bang!
July 15th
Patch Notes, ST Drops Locations, new OSTs and more!
https://skip.gg/8khAL Too long to list here, view the link above for details.
July 13th
This Week In RuneScape (13/07/20)
https://skip.gg/l6hcx Too long to list here, view the link above for details.
July 15th
LIVESTREAM ROUND-UP (07/07/2020)
A brand new quest called Desperate Measures is nearly here! This is a follow-up to 2019's Desperate Times and will be rolling out on Monday July 27th:
- The quest will see players exploring the secrets of the dragonkin on Anachronia
- Users must have completed 2019 quest Desperate Times in order to take part
- They will also have to have completed the tutorial at the Anachronia base camp, and have level 50 Agility, Level 50 Archaeology and Level 75 Combat
- Desperate Measures has been in development since March
Executive Producer Mod Warden outlined the recent challenges for the team in the current develop-from-home world. COVID has to an extent reduced production capacity.
In order to address this, the team has switched to a new development model:
- Archaeology level content isn't possible right now under the current conditions.
- The goal is to focus on meaningful content that's smaller in scope - some releases will be bigger than others.
Upcoming Content
During the livestream, the developers shed some light on some of the new additions heading to RuneScape in the coming months:
- New Alchemical content is on the way - expect details at a later date.
- The team is also working on an update to celebrate the 12th anniversary of a certain mystery piece of content in September. Teases!
- You can also expect more work on seasonal events, such as Halloween and Christmas. The Beach returns on July 20th, featuring new cosmetics and fun things to do.
- The designers have been hard at work investigating new methods for training RuneScape's various skills.
- A brand new Orthen dig site for the Archaeology skill is currently in development.
July 15th
Desperate Measures - The Story So Far
https://secure.runescape.com/m=news/desperate-measures---the-story-so-far Desperate Measures is the next quest in the Elder Gods storyline, and you can play it in-game on July 27th.
To start Desperate Measures, you’ll need the following:
- Completion of Desperate Times
- Level 75 Combat
- Level 50 Archaeology
- Level 50 Agility
Additional lore in the link above.
July 17th
Double XP LIVE - Returning Soon!
https://skip.gg/dFIHq Between August 7th 12:00 game time and August 17th 12:00 game time, players will once again be able to enjoy a whopping 48 hours of double XP gain.
July 15th
Promotion: Ocean of Gloom
https://skip.gg/VUr4J Adepts may bring ominous seeds from their journeys. 300 seeds can be exchanged for one random dark version of a legendary relic. These relics are special: while they grant bonuses, they also weaken one of the adept's stats. Once you have all the relics, you can exchange the seeds for Victor’s Medals. When the event ends, the remaining seeds will be automatically converted to Victor's Medals.
The event runs July 15 to July 29. To take part in the Ocean of Gloom event, open the special interface which you can access by pressing the 9 key.
Unique Rewards
Legendary Relics
- Shiny Bracelet
- Folio of a Thousand Truths
- Triumphal Banner
- Glittering Scepter
- Cursed Bracelet
- Ominous Folio
- Ghastly Banner
- Scepter of Doom
Check out the full stats and event details in the link above.
July 16th
Save up to 50% in the Mega Market Sale - July 16, 2020
https://skip.gg/Bzr54 Push your Immortal coffers to their limits with huge discounts on Knowledge of Enemies, Stimulants, and Credits! With up to 50% off selected items for a limited time only.
- Collection of Knowledge, 1,350 Argents, 30% discount
- Small Collection of Knowledge, 4,800 Argents, 40% discount
- Large Collection of Knowledge, 11,950 Argents, 50% discount
- Small Pack of Stimulants, 2,500 Argents, 30% discount
- Medium Pack of Stimulants, 9,300 Argents, 34% discount
- Large Pack of Stimulants, 25,920 Argents, 40% discount
- Small Pack of Credits, 720 Argents, 20% discount
- Medium Pack of Credits, 2,100 Argents, 30% discount
- Large Pack of Credits, 3,900 Argents, 35% discount
July 17th
Get your King’s Ransom - July 17, 2020
https://skip.gg/MjoWZ Another game of King’s Ransom is starting. Participate, earn rewards, and try for the Triumph grand prize. Don’t forget to visit the traveling merchant!
Read the full event details in the link above.
July 15th
PC Patch Notes for 7/16/20
https://skip.gg/WBDRm General:
- Female Captains can now tint Klingon 2409 Furry Sleeves Undershirt/Accessory correctly.
- Reduced briefing time in stage 3 of the Task Force Operation, “Best Served Cold”.
July 15th
Double XP Weekend!
https://skip.gg/htiBE We’ve doubled our efforts to give Captains the necessary experience to deal with threats to the Galaxy! From Thursday, July 16th at 8AM PT (17:00 CEST), to Monday, July 20th at 10AM PT (19:00 CEST), players will be able to enjoy twice the experience!
During the event, content that provides skill points and expertise will reward a 100% (2x) Bonus above normal amounts – this bonus will be available for all content that rewards skill points and expertise.
July 17th Infinity Packs Return!
https://skip.gg/keEq2 From July 17th at 12pm PT (21:00 CEST) to July 19th at 12pm PT (21:00 CEST), we are running a promotion that will provide an additional bonus when opening a Research and Development Pack or a Duty Officer Pack – and from July 17th at 12pm PT (21:00 CEST) to July 19th at 12pm PT (21:00 CEST), all of these packs will be 30% off!
When you purchase a Research and Development Pack or a Duty Officer Pack from the C-Store during this promotion and open it, you will receive either 10 Lobi Crystals or a Special Requisition Choice Pack - Tier 6 Promotional Ship Choice Pack in addition to the Research and Development Pack.
Opening this Special Requisition Choice Pack - Tier 6 Promotional Ship Choice Pack will give the recipient a choice of any Tier 6 ship found in any previous Research & Development or Duty Officer Promotional Pack.
Star Wars: The Old Republic |
No updates from July 12th onwards.
July 13th
This Week in Star Citizen
https://skip.gg/8dkY6 - We’re currently putting the finishing touches to Alpha 3.10 and working out the final kinks keeping us from opening it up to a wider audience with PTU Wave 1
- Foundation Festival is in full effect throughout the ‘verse and we’re encouraging citizens everywhere to help each other up their games. https://skip.gg/uCfIO
- we’re looking for the coolest crews in the ‘verse in our Foundation Festival screenshot contest. https://skip.gg/rjGaH accepting submissions until August 2nd
- On Tuesday, the Narrative Team will treat us to a former Subscriber-exclusive Portfolio piece on ubiquitous equipment manufacturer Greycat Industrial.
- Inside Star Citizen is still on its three-week hiatus, so no new episode this week. The show will return on the 23rd of July with the latest Star Citizen news.
- On Friday you’ll see a Roadmap update and Roundup, an update to the Subscriber Vault, and the RSI Newsletter delivered to your inbox.
July 15th
Portfolio: Greycat Industrial
https://skip.gg/bW1bI Giant lore dump - read at your own discretion
July 17th
Roadmap Roundup - July 17th 2020
https://skip.gg/c7eyG Notable Changes
Images have been updated for the following cards:
- Space Station – Refinery Deck
- Space Station – Cargo Deck July 18th
Star Citizen Live: Beast Armors
See the full video here:
https://skip.gg/xkkEn Tera: The Exiled Realm of Arborea |
No updates from July 12th onwards.
The Lord of the Rings Online |
July 17th
The LOTRO Beacon: Issue 168
https://skip.gg/k5suu Several events are described in the post, read about them in the link above.
July 13th
Summer Update 2020
https://skip.gg/okavH (unable to link directly)
- Team finder - allows premium players to easily gather a party.
- New monster difficulty
- New charms and reworked charms
- Compare your charm yield to other players via the new global highscores
- You can now export client settings and import them, that way you no longer need to rebind all your hotkeys and action bars after reinstalling.
July 13th
Leticia's Secret Cube: July 14
https://skip.gg/J9XJX Leticia’s Secret Cube has been updated, check out the rewards in the link above.
July 13th
List of Issues: July 13, 2020
https://skip.gg/oNASQ Long list of issues outlined in the link above.
July 15th
Like & Comment Event: Keep Calm and Gear Up!
https://skip.gg/f94mP How to Participate
- Press ‘Like’ and 'share' on the Gear Up Event post uploaded on Facebook and leave a comment
- The comment must include the following:
- 1) The correct serveteam name of the character you wish to receive the reward
- 2) The phrase "Get Ready! TOS Task Force!"
- 3) Feel free to fill in any other comments after including the phrase in 2)!
Rewards
- Reward will be given to 10 saviors in total by random.
- 1 savior - Police Shepherd Egg(Companion) x1
- 2 saviors - Police Line x1 or - Emergency Siren x1
- 1 savior - TOS Task Force Perfect Kit x1
- 2 saviors - TOS Task Force SWAT Costume Selection Box x1
- 2 saviors - TOS Task Force Police Costume Selection Box x1
- 2 saviors - TOS Task Force Fire Fighter Costume Selection Box x1
- Winners will be announced on July 27
July 14th
Sunfest Savings in the PC Web Store
https://skip.gg/aGY7n Sunfest Credit Savings – PC only
15% credit bonus for Patrons
10% credit bonus for non-Patrons
There’s something for everyone on PC, but don’t delay since the sale ends on Tuesday, July 21 at 4:00am PT / 11:00 UTC.
No updates from July 12th onwards.
July 13th
THE WARFRAME CREATOR PROGRAM
https://skip.gg/5t44K To better support the work of our talented community, today marks the beginning of the brand-new Warframe Creator Program!
From Captura to Podcasts to everything in between, the goal of the Creator Program is to support and elevate the depth and varied work from our Creators, while providing tools and resources along the way. If you’re a Creator looking for a little help with your content creation, this program might be the fit for you!
The new Warframe Creator Program supports:
- Video Producers
- Broadcasters
- Podcasts
- Fan Sites
- Fan and Captura Artists Submit your application to join the Warframe Creator Program here! https://skip.gg/jmItZ
July 15th
DOG DAYS TACTICAL ALERT NOW ON ALL PLATFORMS
https://skip.gg/HE3QY Slap on some sunscreen, grab your Soaktron, and hurry to the beach arena, Tenno.
With your ultra-powered Soaktron, enter the beach arena and win this splashdown before July 27 at 11 a.m. ET to earn a wave of rewards:
Mission 1: 50,000 Credits and Redeemer Abysso Skin
Mission 2: 50,000 Credits and Hydroid's Relay Scene
Mission 3: 50,000 Credits and Hydroid Reprise Noggle
Mission 4: Orokin Reactor and Stratos Emblem
In the arena, there are no Mods, no Pets, no Abilities — just an equal engagement between you and your opponents. The team with the most soaks before the timer runs out wins. Run out of water? Reload your Soaktron at the water fountains shooting throughout the arena.
During your water wars, you’ll earn currency that can be exchanged at Nakak in Cetus for extra rewards, including Floofs, Captura Scenes and more! Nakak's Dog Days reward prices have been reduced by 30%, so put those Pearls to good use!
July 14th
Weekly Bonus Event: Mists of Pandaria Timewalking
https://skip.gg/OtjQ0 Players level 91 and over will be able to venture into six of Mists of Pandaria’s storied dungeons to reap new rewards all week during this Bonus Event. Simply open the Group Finder (default hotkey: “I”) and then select Dungeon Finder and Timewalking in the “Type” dropdown menu. Selecting “Find Group” will match you with other players and send you to one of the following Heroic Dungeons.
- Temple of the Jade Serpent
- Stormstout Brewery
- Shado-Pan Monastery
- Mogu’shan Palace
- Siege of Niuzao Temple
- Gate of the Setting Sun Your character and items will be scaled down to a power level fitting for the challenge at hand, but bosses will yield loot appropriate for your natural level
You’ll also be able to visit a new Timewalking vendor located on the Timeless Isle. Mistweaver Xia is waiting to take your hard-earned Timewarped Badges in exchange for some tempting rewards:
- Reins of the Heavenly Jade Cloud Serpent (Yu’lei, Daughter of Jade mount)
- 2 Pets— Infinite Hatchling (dragonkin) and Paradox Spirit (aquatic)
- Reputation Tokens for all major Pandaria factions and friendship items
- 2 Toys— Adopted Puppy Crate and Portable Yak Wash
- Chilled Satchel of Vegetables
- Updated equipment selections from Pandaria faction
July 14th
Shadows Rising Now Available
https://skip.gg/VbT1a An all-new official prequel novel to the upcoming Shadowlands expansion penned by New York Times bestselling author Madeleine Roux, Shadows Rising is the next epic tale in our novel series. Shadows Rising is available to purchase on Penguin Random House now. -
https://skip.gg/YUkYk July 18th Hotfixes: July 17, 2020
https://skip.gg/uq0tC Check the link above for a long list of hotfixes.
submitted by Osirisoid to MMORPG [link] [comments]
splendor board game how to play video
OBJECTIVE OF SPLENDOR: The objective of Splendor is to earn the highest amount of prestige points by the end of the game. NUMBER OF PLAYERS: 2 to 4 Players (special rules for 2 and 3 players; see variations section) MATERIALS: 40 tokens (7 green emerald tokens, 7 blue sapphire tokens, 7 red ruby tokens, 7 white diamond tokens, 7 black onyx tokens, and 7 yellow gold joker tokens.), 90 Learning how to play Splendor is easy but mastering it could take a lifetime. There are three decks of cards, each with a dot on the bottom. The deck with one dot goes on the bottom and has the cheapest. The deck with two dots goes in the middle and the three dots has the top. SPLENDOR BOARD GAME. Splendor is an incredibly simple to play engine-building game that is so robust it could keep you busy for 100s of hours. Players are gem traders in the renaissance on a quest to be the fastest to 15 victory points. Points are gained from acquiring the nicest of gems and gem excavating equipment. NOTE: Marvel Splendor is a custom print and play Splendor game re-themed with Marvel characters. E very card is a different hero - use the included card guide spreadsheet as a reference. T he characters are organized by power and costume colors; t he victory point cards correspond to the most powerful Marvel characters.. The original, retail version of Splendor can be purchased HERE. Splendor certainly lives up to its name, with fantastic artwork and great quality components, plus a box insert that actually works - all in all it looks splendid on the table! Read on to find out how to play, and learn some gameplay tips. Splendor Overview This is a mind-blowing, multiplayer, card-based, strategy board game that that is building a huge fan base. Splendor was designed and illustrated by Marc Andre and Pascal Quidault respectively, and published in the year 2014 by Space Cowboys. Two to four players can play this game, and it has a playing time of roughly 30 minutes. Splendor Board Game Strategy Guide September 4, 2019 September 13, 2019 Chris 0 Comment splendor , splendor strategy When you play Splendor for the very first time after hearing the rules explanation, the game flow seems self explanatory. In a capsule, the splendor board game proceeds in the following order: Collect gems → Reserve and/ or purchase development cards → Collect several development cards to attract nobles → Earn maximum prestige points to win the game Splendor was the 2014 Golden Geek game of the year. It is very polished, easy to learn, and fun to play. The strategy is relatively simple, but the execution is difficult. Summary below. Reserve the cards you want early on Take 3 chips in early turns Reserve cards that cost all of the same color… No doubt that Splendor is a unique trade board game. But if you find a fun game, this game is not for you. For people want a strategy board game, this game is a challenge for them. If you are a parent, you can still play it with your kid to improve resource management skills.
splendor board game how to play top
[index]
[3902] [4964] [4862] [931] [8972] [6792] [6874] [2791] [4449] [4811]
splendor board game how to play
Copyright © 2024 m.newfridge.site