TakeShareContract.sol: 17: } 18: 19: contract TakeShareContract is owned, priced { ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ debug(development:0xc77e934a...)> n TakeShareContract.sol: 201: 202: //GAME PLAY STARTS 203: function startGame(uint256 _betAmount, bytes32 _encryptedChoice) public payable costs(_betAmount) returns(uint _gameNumber) { ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ debug(development:0xc77e934a...)> n TakeShareContract.sol: 201: 202: //GAME PLAY STARTS 203: function startGame(uint256 _betAmount, bytes32 _encryptedChoice) public payable costs(_betAmount) returns(uint _gameNumber) { ^^^^^^^^^^ debug(development:0xc77e934a...)> n TakeShareContract.sol: 12: contract priced { 13: modifier costs(uint256 price) { 14: require(msg.value >= price); ^^^^^ debug(development:0xc77e934a...)> n TakeShareContract.sol: 12: contract priced { 13: modifier costs(uint256 price) { 14: require(msg.value >= price); ^^^^^^^^^ debug(development:0xc77e934a...)> n TakeShareContract.sol: 12: contract priced { 13: modifier costs(uint256 price) { 14: require(msg.value >= price); ^^^^^^^^^^^^^^^^^^ debug(development:0xc77e934a...)> n TakeShareContract.sol: 12: contract priced { 13: modifier costs(uint256 price) { 14: require(msg.value >= price); ^^^^^^^^^^^^^^^^^^^^^^^^^^^
pragma solidity ^0.5.1; contract owned { address owner; modifier onlyOwner() { require(msg.sender == owner); _; } } contract priced { modifier costs(uint256 price) { require(msg.value <= price); _; } } contract TakeShareContract is owned, priced { //Global Variables uint constant TAKE = 0; uint constant SHARE = 1; mapping(address=>bool) suspended; mapping(address=>uint) totalGamesStarted; mapping(address=>uint) totalGamesParticipated; uint256 contractEarnings = 0; //Game Rules uint256 REGISTRATION_COST = 10**14;// 0.0001 Ether //Editable by Owner uint256 MINIMUM_COST_OF_BET = 10**17;// 0.1 Ether //Editable by Owner uint256 MAXIMUM_COST_OF_BET = 5 * 10**18;//5 Ether //Editable by Owner uint256 STAGE_TIMEOUT = 60*60*24*7;//1 Week //Reward Matrix Parameters uint256 K = 25; //Editable by Owner //Events event RegisterationOpened(uint indexed _gameNumber); event RegisterationClosed(uint indexed _gameNumber); event RevealStart(uint indexed _gameNumber); event RevealStop(uint indexed _gameNumber); event Transferred(uint indexed _gameNumber,address _to, uint256 _amount); event ContractEarnings(uint indexed _gameNumber, uint256 _amount, string _reason); event Disqualified(uint indexed _gameNumber, address indexed _player, bytes32 _encryptedChoice, uint _actualChoice, bytes32 _encryptedActualChoice); event NewGameRules(uint _oldFees, uint _newFees, uint _oldMinBet, uint _newMinBet, uint _oldMaxBet, uint _newMaxBet, uint _oldStageTimeout, uint _newStageTimeout); event NewRewardMatrix(uint _n1, uint _n2, uint _n3, uint _d); event NewRewardPercentage(uint256 _oldK, uint256 _k); event Suspended(address indexed _player); event UnSuspended(address indexed _player); //BET Struct struct Bet { bytes32 encryptedChoice; uint256 betAmount; uint actualChoice; } //GAME Struct struct Game { uint startTime; uint revealTime; uint finishTime; address player1; address player2; uint256 registrationCost; uint256 k; uint stageTimeout; bool registerationOpen; bool revealing; bool lastGameFinished; mapping(address=>address) opponent; mapping(address=>bool) registered; mapping(address=>Bet) bets; mapping(address=>bool) revealed; mapping(address=>bool) disqualified; mapping(address=>bool) claimedReward; mapping(address=>uint256) reward; } Game[] games; constructor() public { owner = msg.sender; } function fund() payable external { contractEarnings = contractEarnings + msg.value; } // UTILITY METHODS STARTS function isEven(uint num) private pure returns(bool _isEven) { uint halfNum = num / 2; return (halfNum * 2) == num; } // UTILITY METHODS END // ADMIN METHODS START function changeOwner(address _to) public onlyOwner { require(_to != address(0)); owner = _to; } /** @dev So Owner can't TAKE away player's money in the middle of the game. Owner can only withdraw earnings of the game contract and not the entire balance. Earnings are calculated after every game is finished, i.e.; when both players have cliamed reward. If a player doens't claim reward for a game, those ether can not be reclaimed until 1 week. After 1 week Owner of contract has power of disqualifying Players who did not finihs the game. FAIR ENOUGH ? */ //function transferEarningsToOwner() public onlyOwner { //require(address(this).balance >= contractEarnings); //uint256 _contractEarnings = contractEarnings; //contractEarnings = 0; // VERY IMPORTANT // PREVENTS REENTRANCY ATTACK BY CONTRACT OWNER // contract Earnings need to be set to 0 first, // and then transferred to owner // owner.transfer(_contractEarnings); //} function suspend(address _player) public onlyOwner returns(bool _suspended){ require(!suspended[_player]); require(_player != owner); suspended[_player] = true; emit Suspended(_player); return true; } function unSuspend(address _player) public onlyOwner returns(bool _unSuspended){ require(suspended[_player]); suspended[_player] = false; emit UnSuspended(_player); return true; } function setRewardPercentageK(uint256 _k) public onlyOwner { //Max earnings is double. require(_k <= 100); emit NewRewardPercentage(K, _k); K = _k; } function setGameRules(uint256 _fees, uint256 _minBet, uint256 _maxBet, uint256 _stageTimeout) public onlyOwner { require(_stageTimeout >= 60*60*24*7);//Owner can't set it to below 1 week require((_fees * 100 ) < _minBet);//Fees will always be less that 1 % of bet require(_minBet < _maxBet); emit NewGameRules(REGISTRATION_COST, _fees, MINIMUM_COST_OF_BET, _minBet, MAXIMUM_COST_OF_BET, _maxBet, STAGE_TIMEOUT, _stageTimeout); REGISTRATION_COST = _fees; MINIMUM_COST_OF_BET = _minBet; MAXIMUM_COST_OF_BET = _maxBet; STAGE_TIMEOUT = _stageTimeout; } //ADMIN METHODS ENDS //VIEW APIs STARTS function getOwner() public view returns(address _owner) { return owner; } function getContractBalance() public view returns(uint256 _balance) { return address(this).balance; } function getContractEarnings() public view returns(uint _earnings) { return contractEarnings; } function getRewardMatrix() public view returns(uint _k) { return (K); } function getGameRules() public view returns(uint256 _fees, uint256 _minBet, uint256 _maxBet, uint256 _stageTimeout) { return (REGISTRATION_COST, MINIMUM_COST_OF_BET, MAXIMUM_COST_OF_BET, STAGE_TIMEOUT); } function getGameState(uint gameNumber) public view returns(bool _registerationOpen, bool _revealing, bool _lastGameFinished, uint _startTime, uint _revealTime, uint _finishTime, uint _stageTimeout) { require(games.length >= gameNumber); Game storage game = games[gameNumber - 1]; return (game.registerationOpen, game.revealing, game.lastGameFinished, game.startTime, game.revealTime, game.finishTime, game.stageTimeout); } function getPlayerState(uint gameNumber) public view returns(bool _suspended, bool _registered, bool _revealed, bool _disqualified, bool _claimedReward, uint256 _betAmount, uint256 _reward) { require(games.length >= gameNumber); uint index = gameNumber - 1; address player = msg.sender; uint256 betAmount = games[index].bets[player].betAmount; return (suspended[player], games[index].registered[player], games[index].revealed[player], games[index].disqualified[player], games[index].claimedReward[player], betAmount, games[index].reward[player] ); } function getTotalGamesStarted() public view returns(uint _totalGames) { return totalGamesStarted[msg.sender]; } function getTotalGamesParticipated() public view returns(uint _totalGames) { return totalGamesParticipated[msg.sender]; } function getTotalGames() public view returns(uint _totalGames) { return games.length; } //VIEW APIs ENDS //GAME PLAY STARTS function startGame(uint256 _betAmount, bytes32 _encryptedChoice) public payable costs(_betAmount) returns(uint _gameNumber) { address player = msg.sender; require(!suspended[player]); require(_betAmount >= MINIMUM_COST_OF_BET); require(_betAmount <= MAXIMUM_COST_OF_BET); Game memory _game = Game(now, now, now, player, address(0), REGISTRATION_COST, K, STAGE_TIMEOUT, true, false, false); games.push(_game); Game storage game = games[games.length-1]; game.registered[player] = true; game.bets[player] = Bet(_encryptedChoice, _betAmount, 0); totalGamesStarted[player] = totalGamesStarted[player] + 1; emit RegisterationOpened(games.length); return games.length; } function joinGame(uint _gameNumber, uint256 _betAmount, bytes32 _encryptedChoice) public payable costs(_betAmount) { require(games.length >= _gameNumber); Game storage game = games[_gameNumber-1]; address player = msg.sender; require(game.registerationOpen); require(game.player1 != player); // Can also put ```require(game.registered[player]);``` meaning, Same player cannot join the game. require(!suspended[player]); require(_betAmount >= MINIMUM_COST_OF_BET); require(_betAmount <= MAXIMUM_COST_OF_BET); require(game.player2 == address(0)); game.player2 = player; game.registered[player] = true; game.bets[player] = Bet(_encryptedChoice, _betAmount, 0); game.registerationOpen = false; game.revealing = true; game.revealTime = now; // Set Game Reveal time in order to resolve dead lock if no one claims reward. game.finishTime = now; // If both do not reveal for one week, Admin can immidiately finish game. game.opponent[game.player1] = game.player2; game.opponent[game.player2] = game.player1; totalGamesParticipated[player] = totalGamesParticipated[player] + 1; emit RegisterationClosed(_gameNumber); emit RevealStart(_gameNumber); } function reveal(uint _gameNumber, uint256 _choice) public { require(games.length >= _gameNumber); Game storage game = games[_gameNumber-1]; require(game.revealing); address player = msg.sender; require(!suspended[player]); require(game.registered[player]); require(!game.revealed[player]); game.revealed[player] = true; game.bets[player].actualChoice = _choice; bytes32 encryptedChoice = game.bets[player].encryptedChoice; bytes32 encryptedActualChoice = keccak256(abi.encodePacked(_choice)); if( encryptedActualChoice != encryptedChoice) { game.disqualified[player] = true; //Mark them as Claimed Reward so that //contract earnings can be accounted for game.claimedReward[player] = true; game.reward[player] = 0; if (game.disqualified[game.opponent[player]]) { uint256 gameEarnings = game.bets[player].betAmount + game.bets[game.opponent[player]].betAmount; contractEarnings = contractEarnings + gameEarnings; emit ContractEarnings(_gameNumber, gameEarnings, "BOTH_DISQUALIFIED"); } emit Disqualified(_gameNumber, player, encryptedChoice, _choice, encryptedActualChoice); } if(game.revealed[game.player1] && game.revealed[game.player2]) { game.revealing = false; game.lastGameFinished = true; game.finishTime = now; //Set Game finish time in order to resolve dead lock if no one claims reward. emit RevealStop(_gameNumber); } } //GAME PLAY ENDS //REWARD WITHDRAW STARTS function ethTransfer(uint gameNumber, address _to, uint256 _amount) private { require(!suspended[_to]); require(_to != address(0)); if ( _amount > games[gameNumber-1].registrationCost) { //TAKE game Commission uint256 amount = _amount - games[gameNumber-1].registrationCost; require(address(this).balance >= amount); _to.call(abi.encode(amount)); emit Transferred(gameNumber, _to, amount); } } function claimRewardK(uint gameNumber) public returns(bool _claimedReward) { require(games.length >= gameNumber); Game storage game = games[gameNumber-1]; address player = msg.sender; require(!suspended[player]); require(!game.claimedReward[player]); uint commission = games[gameNumber-1].registrationCost; if (game.registerationOpen) { game.claimedReward[player] = true; game.registerationOpen = false; game.lastGameFinished = true; if ( now > (game.startTime + game.stageTimeout)) { //No commision if game was open till stage timeout. commission = 0; } game.reward[player] = game.bets[player].betAmount - commission; if (commission > 0) { contractEarnings = contractEarnings + commission; emit ContractEarnings(gameNumber, commission, "GAME_ABANDONED"); } //Bet amount can't be less than commission. //Hence no -ve check is required ethTransfer(gameNumber, player, game.bets[player].betAmount); return true; } require(game.lastGameFinished); require(!game.disqualified[player]); require(game.registered[player]); require(game.revealed[player]); require(!game.claimedReward[player]); game.claimedReward[player] = true; address opponent = game.opponent[player]; uint256 reward = 0; uint256 gameReward = 0; uint256 totalBet = (game.bets[player].betAmount + game.bets[opponent].betAmount); if ( game.disqualified[opponent]) { gameReward = ((100 + game.k) * game.bets[player].betAmount) / 100; reward = gameReward < totalBet ? gameReward : totalBet; //Min (X+Y, (100+K)*X/100) game.reward[player] = reward - commission; //Min (X+Y, (100+K)*X/100) can't be less than commision. //Hence no -ve check is required contractEarnings = contractEarnings + (totalBet - game.reward[player]); emit ContractEarnings(gameNumber, (totalBet - game.reward[player]), "OPPONENT_DISQUALIFIED"); ethTransfer(gameNumber, player, reward); return true; } if ( !isEven(game.bets[player].actualChoice) && !isEven(game.bets[opponent].actualChoice) ) { // SHARE SHARE reward = (game.bets[player].betAmount + game.bets[opponent].betAmount) / 2; game.reward[player] = reward - commission; //(X+Y)/2 can't be less than commision. //Hence no -ve check is required if ( game.claimedReward[opponent] ) { uint256 gameEarnings = (totalBet - game.reward[player] - game.reward[opponent]); contractEarnings = contractEarnings + gameEarnings; emit ContractEarnings(gameNumber, gameEarnings, "SHARE_SHARE"); } ethTransfer(gameNumber, player, reward); return true; } if ( !isEven(game.bets[player].actualChoice) && isEven(game.bets[opponent].actualChoice) ) { // SHARE TAKE game.reward[player] = 0; if ( game.claimedReward[opponent] ) { uint256 gameEarnings = (totalBet - game.reward[player] - game.reward[opponent]); contractEarnings = contractEarnings + gameEarnings; emit ContractEarnings(gameNumber, gameEarnings, "SHARE_TAKE"); } return true; } if ( isEven(game.bets[player].actualChoice) && !isEven(game.bets[opponent].actualChoice) ) { // TAKE SHARE gameReward = (((100 + game.k) * game.bets[player].betAmount)/100); reward = gameReward < totalBet ? gameReward : totalBet; game.reward[player] = reward - commission; //Min (X+Y, (100+K)*X/100) can't be less than commision. //Hence no -ve check is required if ( game.claimedReward[opponent] ) { uint256 gameEarnings = (totalBet - game.reward[player] - game.reward[opponent]); contractEarnings = contractEarnings + gameEarnings; emit ContractEarnings(gameNumber, gameEarnings, "TAKE_SHARE"); } ethTransfer(gameNumber, player, reward); return true; } if ( isEven(game.bets[player].actualChoice) && isEven(game.bets[opponent].actualChoice) ) { // TAKE TAKE reward = 0; if( game.bets[player].betAmount > game.bets[opponent].betAmount) { //((100-K)*(X-Y)/2)/100 will always be less than X+Y so no need for min check on X+Y and reward reward = ((100 - game.k) * (game.bets[player].betAmount - game.bets[opponent].betAmount) / 2) / 100; } if(reward > 0) { //((100-K)*(X-Y)/2)/100 CAN BE LESS THAN COMMISSION. game.reward[player] = reward > commission ? reward - commission : 0; } if ( game.claimedReward[opponent] ) { uint256 gameEarnings = (totalBet - game.reward[player] - game.reward[opponent]); contractEarnings = contractEarnings + gameEarnings; emit ContractEarnings(gameNumber, gameEarnings, "TAKE_TAKE"); } ethTransfer(gameNumber, player, reward); return true; } } //REWARD WITHDRAW ENDS }
Red/Black Martingale American Roulette Simulator """ import random import matplotlib.pyplot Bankroll = 2000 Bet = 10 TotalBet = 0 BetNumber = 1 BetNumberHistory = \[\] BankrollHistory = \[\] \# Martingale Simulator while Bankroll > 0: BetNumberHistory.append(BetNumber) BankrollHistory.append(Bankroll) TotalBet += Bet BetNumber += 1 print(('£%s staked. Total bet: £%s') % (Bet, TotalBet)) toss = random.random() \# Table limit if Bet > 2000: Bet = 2000 \# Bet outcome Bankroll -= Bet if toss <= 0.4737: Bankroll += Bet\*2 Bet = 10 else: Bankroll -= Bet Bet = Bet\*2 BankrollHistory.append(Bankroll) BetNumberHistory.append(BetNumber) \# Graphing x = BetNumberHistory # x axis y = BankrollHistory # y axis matplotlib.pyplot.plot(x,y)# plotting the graph matplotlib.pyplot.show() #Displaying the figures
char player[MAXPLAYERS][MAXCHAR] = { 0 }; char playerCard[MAXPLAYERS][MAXCARD] = { 0 }; int playerHand[MAXPLAYERS] = { 0 }; int playerChip[MAXPLAYERS] = { 0 }; int playerBet[MAXPLAYERS] = { 0 }; int card = 0; int winnerTotal = 0; int winner = 0; int totalbet = 0; int PLayerChipTotal = 0; const char rank_code[] = { '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A' }; const char cardValue[] = { 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 10 }; srand((unsigned)time(NULL)); printf("Enter number of players: "); scanf("%d", &num_players); fflush(stdin); for (int i = 0; i < num_players; i++) { printf("Enter the players name: "); gets(player[i]); printf("Enter number of chips: "); scanf("%d", &playerChip[i]); fflush(stdin); } for (int igame = 1; igame < MAXGAMES; igame++) //loop over each round { for (int icard = 0; icard < MAXCARD; icard++) // loop over each hand { for (int iplayer = 0; iplayer < num_players; iplayer++) { card = deal(); playerCard[iplayer][icard] = rank_code[card]; playerHand[iplayer] += (int)cardValue[card]; } }// end loop of cards each hand for (int ihand = 0; ihand < num_players; ihand++) //display the players's hands { printf("\n%s has: ", player[ihand]); for (int icards = 0; icards < MAXCARD; icards++) { printf("%c", playerCard[ihand][icards]); } } for (int iplayer = 0; iplayer < num_players; iplayer++) //place player bets { playerBet[iplayer] = betChips(playerChip[iplayer]); totalbet += playerBet[iplayer]; } // who is the winner the one with the highest playerHand[] value winnerTotal = playerHand[0]; winner = 0; for (int iplayer = 1; iplayer < num_players; iplayer++) { if (winnerTotal < playerHand[iplayer]) { winner = iplayer; winnerTotal = playerHand[iplayer]; } } // recalulate the chip winner get all for (int iplayer = 0; iplayer < num_players; iplayer++) { if (iplayer == winner) playerChip[iplayer] = totalbet - playerBet[iplayer]; else playerChip[iplayer] -= playerBet[iplayer]; } printf("\n\nRound %d winner is %s with %d points and won %d chips.\n\n", igame, player[winner], winnerTotal, totalbet); // winner is player[winner] printf("\n------------------------------------------------------------------\n"); playerHand[0] = { 0 }; playerHand[1] = { 0 }; playerHand[2] = { 0 }; playerHand[3] = { 0 }; totalbet = 0; } //print out overall winner PLayerChipTotal = playerChip[0]; winner = 0; for (int iplayer = 1; iplayer < num_players; iplayer++) { if (PLayerChipTotal < playerChip[iplayer]) winner = iplayer; } printf("\n\nThe winner is %s with a grand total of %d chips\n\n", player[winner], playerChip[winner]); return (0);} // end main()
char deal(){ int num_cards;
int rank; const char rank_code[] = { '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K', 'A' }; rank = rand() % NUM_RANKS; // picks a random rank return rank;}
int betChips(int totalChips){ int chips = 0;
chips = totalChips / 10; if (chips == 0) chips = 1; chips = rand() % chips; return (chips);}
import java.util.Scanner; import java.text.DecimalFormat; import java.util.Random; public class SlotMachine { public static void main(String[] args) { // TODO code application logic here System.out.println("Welcome to the Slot Machine Simulation. " + "\n $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$"); char playAgain = ' '; double totalBet = 0,totalMade = 0; DecimalFormat formatter = new DecimalFormat("$#,##0.00"); do{ Scanner keyboard = new Scanner(System.in); Random rand = new Random(); int currentBet; final int MAXIMUM_RANDOM_NUMBER = 6; int numOne = rand.nextInt(6); int numTwo = rand.nextInt(6); int numThree = rand.nextInt(6); String slotOne = null; String slotTwo = null; String slotThree = null; System.out.print("Enter the amount you would like to bet: $ "); currentBet = keyboard.nextInt(); totalBet += currentBet; switch(numOne) { case 0: slotOne = "Cherries"; break; case 1: slotOne = "Oranges"; break; case 2: slotOne = "Plum"; break; case 3: slotOne = "Bells"; break; case 4: slotOne = "Melons"; break; case 5: slotOne = "Bars"; break; } switch(numTwo) { case 0: slotTwo = "Cherries"; break; case 1: slotTwo = "Oranges"; break; case 2: slotTwo = "Plum"; break; case 3: slotTwo = "Bells"; break; case 4: slotTwo = "Melons"; break; case 5: slotTwo = "Bars"; break; } switch(numThree) { case 0: slotThree = "Cherries"; break; case 1: slotThree = "Oranges"; break; case 2: slotThree = "Plum"; break; case 3: slotThree = "Bells"; break; case 4: slotThree = "Melons"; break; case 5: slotThree = "Bars"; break; } System.out.println("-" + slotOne + "--" + slotTwo + "--" + slotThree + "-"); if(slotOne.equals(slotTwo) && slotTwo.equals(slotThree)){ System.out.println("Great! Three match."); System.out.println("That triples your bet"); System.out.println("You win " + formatter.format(currentBet * 3)); totalMade += currentBet * 3; } else if(slotOne.equals(slotTwo) && !slotTwo.equals(slotThree)){ System.out.println("Great! Two match."); System.out.println("That doubles your bet"); System.out.println("You win " + formatter.format(currentBet * 2)); totalMade += currentBet * 2; } else if (slotOne.equals(slotThree) && !slotOne.equals(slotTwo)){ System.out.println("Great! Two match."); System.out.println("That doubles your bet"); System.out.println("You win " + formatter.format(currentBet * 2)); totalMade += currentBet * 2; } else if (slotTwo.equals(slotThree) && !slotOne.equals(slotTwo)){ System.out.println("Great! Two match."); System.out.println("That doubles your bet"); System.out.println("You win " + formatter.format(currentBet* 2)); totalMade += currentBet * 2; } else{ System.out.println(" Sorry, None match... "); System.out.println(" You win $0.00"); } System.out.println("Would you like to play again? "); System.out.print("Enter Y for yes or N for no: "); String input = keyboard.next(); playAgain = input.charAt(0); playAgain = Character.toUpperCase(playAgain); for (;playAgain != 'Y' || playAgain != 'N';){ System.out.print("Invalid value, input again: "); input = keyboard.next(); playAgain = input.charAt(0); playAgain = Character.toUpperCase(playAgain); } }while(playAgain == 'Y'); System.out.println("You bet a total of " + formatter.format(totalBet)); System.out.println("You won a total of " + formatter.format(totalMade)); } }
TotalBets is a premier online sportsbook and gambling destination. TotalBets is a fully licensed sportsbook providing a reliable and secure sports betting service to millions of satisfied online betting customers world wide since 1994. TotalBets offers football betting, live and NFL odds all season Whois Lookup for totalbets.biz. Shared Hosting. Linux Shared Hosting Fully featured Linux plans with cPanel, Perl, PHP and more Starts at just | $1.68/mo; Windows Shared Hosting Complete Windows Hosting with Plesk, IIS and more Starts at just | $1.68/mo Hier sollte eine Beschreibung angezeigt werden, diese Seite lässt dies jedoch nicht zu. TotalBets.com, the number 1 online gaming portal offering casino, poker, bingo and sportsbetting. Hier sollte eine Beschreibung angezeigt werden, diese Seite lässt dies jedoch nicht zu. TotalBets TotalBets is an online sportsbook also offering casino games and racebook using OpenBet software licensed in Costa Rica. The site's primary language is English. A download is not required to place a wager. Visit TotalBets Totalbets is a scam sportsbook and listed on the Sportsbook Review Blacklist for non payment to winning players. This sportsbook should be avoided. TOTALbet zakłady bukmacherskie. Poznaj TOTALbet: kod promocyjny na Luty 2021: freebet 25 zł + bonus 100% do 500 zł! ติดต่อสำนักงาน ท่านสามารถ ติดต่อสอบถามทางทีมงานได้ทุก TotalBets is a fast growing and trusted sports betting site online. TotalBets has been in business since 2004 and they have a solid reputation in the sportsbook industry, becoming a great alternative for US players looking for a place to bet on sports. TotalBets has a website with a simple…
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